added code for chapter 2
This commit is contained in:
359
book/0_1_background_information.html
Normal file
359
book/0_1_background_information.html
Normal file
@@ -0,0 +1,359 @@
|
||||
<!DOCTYPE HTML>
|
||||
<html lang="en" class="sidebar-visible no-js light">
|
||||
<head>
|
||||
<!-- Book generated using mdBook -->
|
||||
<meta charset="UTF-8">
|
||||
<title>Some background information - Futures Explained in 200 Lines of Rust</title>
|
||||
|
||||
|
||||
<meta content="text/html; charset=utf-8" http-equiv="Content-Type">
|
||||
<meta name="description" content="">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||
<meta name="theme-color" content="#ffffff" />
|
||||
|
||||
<link rel="shortcut icon" href="favicon.png">
|
||||
<link rel="stylesheet" href="css/variables.css">
|
||||
<link rel="stylesheet" href="css/general.css">
|
||||
<link rel="stylesheet" href="css/chrome.css">
|
||||
<link rel="stylesheet" href="css/print.css" media="print">
|
||||
|
||||
<!-- Fonts -->
|
||||
<link rel="stylesheet" href="FontAwesome/css/font-awesome.css">
|
||||
<link href="https://fonts.googleapis.com/css?family=Open+Sans:300italic,400italic,600italic,700italic,800italic,400,300,600,700,800" rel="stylesheet" type="text/css">
|
||||
<link href="https://fonts.googleapis.com/css?family=Source+Code+Pro:500" rel="stylesheet" type="text/css">
|
||||
|
||||
<!-- Highlight.js Stylesheets -->
|
||||
<link rel="stylesheet" href="highlight.css">
|
||||
<link rel="stylesheet" href="tomorrow-night.css">
|
||||
<link rel="stylesheet" href="ayu-highlight.css">
|
||||
|
||||
<!-- Custom theme stylesheets -->
|
||||
|
||||
|
||||
|
||||
</head>
|
||||
<body>
|
||||
<!-- Provide site root to javascript -->
|
||||
<script type="text/javascript">
|
||||
var path_to_root = "";
|
||||
var default_theme = window.matchMedia("(prefers-color-scheme: dark)").matches ? "light" : "light";
|
||||
</script>
|
||||
|
||||
<!-- Work around some values being stored in localStorage wrapped in quotes -->
|
||||
<script type="text/javascript">
|
||||
try {
|
||||
var theme = localStorage.getItem('mdbook-theme');
|
||||
var sidebar = localStorage.getItem('mdbook-sidebar');
|
||||
|
||||
if (theme.startsWith('"') && theme.endsWith('"')) {
|
||||
localStorage.setItem('mdbook-theme', theme.slice(1, theme.length - 1));
|
||||
}
|
||||
|
||||
if (sidebar.startsWith('"') && sidebar.endsWith('"')) {
|
||||
localStorage.setItem('mdbook-sidebar', sidebar.slice(1, sidebar.length - 1));
|
||||
}
|
||||
} catch (e) { }
|
||||
</script>
|
||||
|
||||
<!-- Set the theme before any content is loaded, prevents flash -->
|
||||
<script type="text/javascript">
|
||||
var theme;
|
||||
try { theme = localStorage.getItem('mdbook-theme'); } catch(e) { }
|
||||
if (theme === null || theme === undefined) { theme = default_theme; }
|
||||
var html = document.querySelector('html');
|
||||
html.classList.remove('no-js')
|
||||
html.classList.remove('light')
|
||||
html.classList.add(theme);
|
||||
html.classList.add('js');
|
||||
</script>
|
||||
|
||||
<!-- Hide / unhide sidebar before it is displayed -->
|
||||
<script type="text/javascript">
|
||||
var html = document.querySelector('html');
|
||||
var sidebar = 'hidden';
|
||||
if (document.body.clientWidth >= 1080) {
|
||||
try { sidebar = localStorage.getItem('mdbook-sidebar'); } catch(e) { }
|
||||
sidebar = sidebar || 'visible';
|
||||
}
|
||||
html.classList.remove('sidebar-visible');
|
||||
html.classList.add("sidebar-" + sidebar);
|
||||
</script>
|
||||
|
||||
<nav id="sidebar" class="sidebar" aria-label="Table of contents">
|
||||
<div id="sidebar-scrollbox" class="sidebar-scrollbox">
|
||||
<ol class="chapter"><li class="expanded "><a href="0_0_introduction.html"><strong aria-hidden="true">1.</strong> Introduction</a></li><li class="expanded "><a href="0_1_background_information.html" class="active"><strong aria-hidden="true">2.</strong> Some background information</a></li><li class="expanded "><a href="0_2_naive_implementation.html"><strong aria-hidden="true">3.</strong> Naive example</a></li><li class="expanded "><a href="0_3_proper_waker.html"><strong aria-hidden="true">4.</strong> Proper Waker</a></li><li class="expanded "><a href="0_4_proper_future.html"><strong aria-hidden="true">5.</strong> Proper Future</a></li><li class="expanded "><a href="0_5_async_wait.html"><strong aria-hidden="true">6.</strong> Supporting async/await</a></li><li class="expanded "><a href="0_6_concurrent_futures.html"><strong aria-hidden="true">7.</strong> Bonus: concurrent futures</a></li></ol>
|
||||
</div>
|
||||
<div id="sidebar-resize-handle" class="sidebar-resize-handle"></div>
|
||||
</nav>
|
||||
|
||||
<div id="page-wrapper" class="page-wrapper">
|
||||
|
||||
<div class="page">
|
||||
|
||||
<div id="menu-bar" class="menu-bar">
|
||||
<div id="menu-bar-sticky-container">
|
||||
<div class="left-buttons">
|
||||
<button id="sidebar-toggle" class="icon-button" type="button" title="Toggle Table of Contents" aria-label="Toggle Table of Contents" aria-controls="sidebar">
|
||||
<i class="fa fa-bars"></i>
|
||||
</button>
|
||||
<button id="theme-toggle" class="icon-button" type="button" title="Change theme" aria-label="Change theme" aria-haspopup="true" aria-expanded="false" aria-controls="theme-list">
|
||||
<i class="fa fa-paint-brush"></i>
|
||||
</button>
|
||||
<ul id="theme-list" class="theme-popup" aria-label="Themes" role="menu">
|
||||
<li role="none"><button role="menuitem" class="theme" id="light">Light (default)</button></li>
|
||||
<li role="none"><button role="menuitem" class="theme" id="rust">Rust</button></li>
|
||||
<li role="none"><button role="menuitem" class="theme" id="coal">Coal</button></li>
|
||||
<li role="none"><button role="menuitem" class="theme" id="navy">Navy</button></li>
|
||||
<li role="none"><button role="menuitem" class="theme" id="ayu">Ayu</button></li>
|
||||
</ul>
|
||||
|
||||
<button id="search-toggle" class="icon-button" type="button" title="Search. (Shortkey: s)" aria-label="Toggle Searchbar" aria-expanded="false" aria-keyshortcuts="S" aria-controls="searchbar">
|
||||
<i class="fa fa-search"></i>
|
||||
</button>
|
||||
|
||||
</div>
|
||||
|
||||
<h1 class="menu-title">Futures Explained in 200 Lines of Rust</h1>
|
||||
|
||||
<div class="right-buttons">
|
||||
<a href="print.html" title="Print this book" aria-label="Print this book">
|
||||
<i id="print-button" class="fa fa-print"></i>
|
||||
</a>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<div id="search-wrapper" class="hidden">
|
||||
<form id="searchbar-outer" class="searchbar-outer">
|
||||
<input type="search" name="search" id="searchbar" name="searchbar" placeholder="Search this book ..." aria-controls="searchresults-outer" aria-describedby="searchresults-header">
|
||||
</form>
|
||||
<div id="searchresults-outer" class="searchresults-outer hidden">
|
||||
<div id="searchresults-header" class="searchresults-header"></div>
|
||||
<ul id="searchresults">
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<!-- Apply ARIA attributes after the sidebar and the sidebar toggle button are added to the DOM -->
|
||||
<script type="text/javascript">
|
||||
document.getElementById('sidebar-toggle').setAttribute('aria-expanded', sidebar === 'visible');
|
||||
document.getElementById('sidebar').setAttribute('aria-hidden', sidebar !== 'visible');
|
||||
Array.from(document.querySelectorAll('#sidebar a')).forEach(function(link) {
|
||||
link.setAttribute('tabIndex', sidebar === 'visible' ? 0 : -1);
|
||||
});
|
||||
</script>
|
||||
|
||||
<div id="content" class="content">
|
||||
<main>
|
||||
<h1><a class="header" href="#some-background-information" id="some-background-information">Some background information</a></h1>
|
||||
<p>Before we start implementing our <code>Futures</code>, we'll go through some background
|
||||
information that will help demystify some of the concepts we encounter.</p>
|
||||
<h2><a class="header" href="#concurrency-in-general" id="concurrency-in-general">Concurrency in general</a></h2>
|
||||
<p>If you find the concepts of concurrency and async programming confusing in
|
||||
general, I know where you're coming from and I have written some resources to
|
||||
try to give a high level overview that will make it easier to learn Rusts
|
||||
<code>Futures</code> afterwards:</p>
|
||||
<p><a href="https://cfsamson.github.io/book-exploring-async-basics/1_concurrent_vs_parallel.html">Async Basics - The difference between concurrency and parallelism</a>
|
||||
<a href="https://cfsamson.github.io/book-exploring-async-basics/2_async_history.html">Async Basics - Async history</a>
|
||||
<a href="https://cfsamson.github.io/book-exploring-async-basics/5_strategies_for_handling_io.html">Async Basics - Strategies for handling I/O</a>
|
||||
<a href="https://cfsamson.github.io/book-exploring-async-basics/6_epoll_kqueue_iocp.html">Async Basics - Epoll, Kqueue and IOCP</a></p>
|
||||
<h2><a class="header" href="#trait-objects-and-dynamic-dispatch" id="trait-objects-and-dynamic-dispatch">Trait objects and dynamic dispatch</a></h2>
|
||||
<p>The single most confusing topic we encounter when implementing our own <code>Futures</code>
|
||||
is how we implement a <code>Waker</code>. Creating a <code>Waker</code> involves creating a <code>vtable</code>
|
||||
which allows using dynamic dispatch to call methods on a <em>type erased</em> trait
|
||||
object we construct our selves.</p>
|
||||
<p>If you want to know more about dynamic dispatch in Rust I can recommend this article:</p>
|
||||
<p>https://alschwalm.com/blog/static/2017/03/07/exploring-dynamic-dispatch-in-rust/</p>
|
||||
<p>Let's explain this a bit more in detail.</p>
|
||||
<h2><a class="header" href="#fat-pointers-in-rust" id="fat-pointers-in-rust">Fat pointers in Rust</a></h2>
|
||||
<p>Let's take a look at the size of some different pointer types in Rust. If we
|
||||
run the following code:</p>
|
||||
<pre><pre class="playpen"><code class="language-rust"><span class="boring">use std::mem::size_of;
|
||||
</span>trait SomeTrait { }
|
||||
|
||||
fn main() {
|
||||
println!("Size of Box<i32>: {}", size_of::<Box<i32>>());
|
||||
println!("Size of &i32: {}", size_of::<&i32>());
|
||||
println!("Size of &Box<i32>: {}", size_of::<&Box<i32>>());
|
||||
println!("Size of Box<Trait>: {}", size_of::<Box<SomeTrait>>());
|
||||
println!("Size of &dyn Trait: {}", size_of::<&dyn SomeTrait>());
|
||||
println!("Size of &[i32]: {}", size_of::<&[i32]>());
|
||||
println!("Size of &[&dyn Trait]: {}", size_of::<&[&dyn SomeTrait]>());
|
||||
println!("Size of [i32; 10]: {}", size_of::<[i32; 10]>());
|
||||
println!("Size of [&dyn Trait; 10]: {}", size_of::<[&dyn SomeTrait; 10]>());
|
||||
}
|
||||
</code></pre></pre>
|
||||
<p>As you see from the output after running this, the sizes of the references varies.
|
||||
Most are 8 bytes (which is a pointer size on 64 bit systems), but some are 16
|
||||
bytes.</p>
|
||||
<p>The 16 byte sized pointers are called "fat pointers" since they carry more extra
|
||||
information. </p>
|
||||
<p><strong>In the case of <code>&[i32]</code>:</strong> </p>
|
||||
<ul>
|
||||
<li>
|
||||
<p>The first 8 bytes is the actual pointer to the first element in the array
|
||||
(or part of an array the slice refers to)</p>
|
||||
</li>
|
||||
<li>
|
||||
<p>The second 8 bytes is the length of the slice.</p>
|
||||
</li>
|
||||
</ul>
|
||||
<p>The one we'll concern ourselves about is the references to traits, or
|
||||
<em>trait objects</em> as they're called in Rust.</p>
|
||||
<p><code>&dyn SomeTrait</code> is an example of a <em>trait object</em> </p>
|
||||
<p>The layout for a pointer to a <em>trait object</em> looks like this: </p>
|
||||
<ul>
|
||||
<li>The first 8 bytes points to the <code>data</code> for the trait object</li>
|
||||
<li>The second 8 bytes points to the <code>vtable</code> for the trait object</li>
|
||||
</ul>
|
||||
<p>The reason for this is to allow us to refer to an object we know nothing about
|
||||
except that it implements the methods defined by our trait. To allow this we use
|
||||
dynamic dispatch.</p>
|
||||
<p>Let's explain this in code instead of words by implementing our own trait
|
||||
object from these parts:</p>
|
||||
<pre><pre class="playpen"><code class="language-rust editable">// A reference to a trait object is a fat pointer: (data_ptr, vtable_ptr)
|
||||
trait Test {
|
||||
fn add(&self) -> i32;
|
||||
fn sub(&self) -> i32;
|
||||
fn mul(&self) -> i32;
|
||||
}
|
||||
|
||||
// This will represent our home brewn fat pointer to a trait object
|
||||
#[repr(C)]
|
||||
struct FatPointer<'a> {
|
||||
/// A reference is a pointer to an instantiated `Data` instance
|
||||
data: &'a mut Data,
|
||||
/// Since we need to pass in literal values like length and alignment it's
|
||||
/// easiest for us to convert pointers to usize-integers instead of the other way around.
|
||||
vtable: *const usize,
|
||||
}
|
||||
|
||||
// This is the data in our trait object. It's just two numbers we want to operate on.
|
||||
struct Data {
|
||||
a: i32,
|
||||
b: i32,
|
||||
}
|
||||
|
||||
// ====== function definitions ======
|
||||
fn add(s: &Data) -> i32 {
|
||||
s.a + s.b
|
||||
}
|
||||
fn sub(s: &Data) -> i32 {
|
||||
s.a - s.b
|
||||
}
|
||||
fn mul(s: &Data) -> i32 {
|
||||
s.a * s.b
|
||||
}
|
||||
|
||||
fn main() {
|
||||
let mut data = Data {a: 3, b: 2};
|
||||
// vtable is like special purpose array of pointer-length types with a fixed
|
||||
// format where the three first values has a special meaning like the
|
||||
// length of the array is encoded in the array itself as the second value.
|
||||
let vtable = vec![
|
||||
0, // pointer to `Drop` (which we're not implementing here)
|
||||
6, // lenght of vtable
|
||||
8, // alignment
|
||||
// we need to make sure we add these in the same order as defined in the Trait.
|
||||
// Try changing the order of add and sub and see what happens.
|
||||
add as usize, // function pointer
|
||||
sub as usize, // function pointer
|
||||
mul as usize, // function pointer
|
||||
];
|
||||
|
||||
let fat_pointer = FatPointer { data: &mut data, vtable: vtable.as_ptr()};
|
||||
let test = unsafe { std::mem::transmute::<FatPointer, &dyn Test>(fat_pointer) };
|
||||
|
||||
// And voalá, it's now a trait object we can call methods on
|
||||
println!("Add: 3 + 2 = {}", test.add());
|
||||
println!("Sub: 3 - 2 = {}", test.sub());
|
||||
println!("Mul: 3 * 2 = {}", test.mul());
|
||||
}
|
||||
|
||||
</code></pre></pre>
|
||||
<p>If you run this code by pressing the "play" button at the top you'll se it
|
||||
outputs just what we expect. </p>
|
||||
<p>This code example is editable so you can change it
|
||||
and run it to see what happens.</p>
|
||||
<p>The reason we go through this will be clear later on when we implement our own
|
||||
<code>Waker</code> we'll actually set up a <code>vtable</code> like we do here to and knowing what
|
||||
it is will make this much less mysterious.</p>
|
||||
<p>With that out of the way, let's move on to our main example.</p>
|
||||
|
||||
</main>
|
||||
|
||||
<nav class="nav-wrapper" aria-label="Page navigation">
|
||||
<!-- Mobile navigation buttons -->
|
||||
|
||||
<a rel="prev" href="0_0_introduction.html" class="mobile-nav-chapters previous" title="Previous chapter" aria-label="Previous chapter" aria-keyshortcuts="Left">
|
||||
<i class="fa fa-angle-left"></i>
|
||||
</a>
|
||||
|
||||
|
||||
|
||||
<a rel="next" href="0_2_naive_implementation.html" class="mobile-nav-chapters next" title="Next chapter" aria-label="Next chapter" aria-keyshortcuts="Right">
|
||||
<i class="fa fa-angle-right"></i>
|
||||
</a>
|
||||
|
||||
|
||||
<div style="clear: both"></div>
|
||||
</nav>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<nav class="nav-wide-wrapper" aria-label="Page navigation">
|
||||
|
||||
<a href="0_0_introduction.html" class="nav-chapters previous" title="Previous chapter" aria-label="Previous chapter" aria-keyshortcuts="Left">
|
||||
<i class="fa fa-angle-left"></i>
|
||||
</a>
|
||||
|
||||
|
||||
|
||||
<a href="0_2_naive_implementation.html" class="nav-chapters next" title="Next chapter" aria-label="Next chapter" aria-keyshortcuts="Right">
|
||||
<i class="fa fa-angle-right"></i>
|
||||
</a>
|
||||
|
||||
</nav>
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<script type="text/javascript">
|
||||
window.playpen_copyable = true;
|
||||
</script>
|
||||
|
||||
|
||||
|
||||
<script src="ace.js" type="text/javascript" charset="utf-8"></script>
|
||||
<script src="editor.js" type="text/javascript" charset="utf-8"></script>
|
||||
<script src="mode-rust.js" type="text/javascript" charset="utf-8"></script>
|
||||
<script src="theme-dawn.js" type="text/javascript" charset="utf-8"></script>
|
||||
<script src="theme-tomorrow_night.js" type="text/javascript" charset="utf-8"></script>
|
||||
|
||||
|
||||
|
||||
<script src="elasticlunr.min.js" type="text/javascript" charset="utf-8"></script>
|
||||
<script src="mark.min.js" type="text/javascript" charset="utf-8"></script>
|
||||
<script src="searcher.js" type="text/javascript" charset="utf-8"></script>
|
||||
|
||||
|
||||
<script src="clipboard.min.js" type="text/javascript" charset="utf-8"></script>
|
||||
<script src="highlight.js" type="text/javascript" charset="utf-8"></script>
|
||||
<script src="book.js" type="text/javascript" charset="utf-8"></script>
|
||||
|
||||
<!-- Custom JS scripts -->
|
||||
|
||||
|
||||
|
||||
|
||||
</body>
|
||||
</html>
|
||||
Reference in New Issue
Block a user