first draft of first chapter
This commit is contained in:
356
book/print.html
356
book/print.html
@@ -152,20 +152,22 @@
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<main>
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<h1><a class="header" href="#introduction" id="introduction">Introduction</a></h1>
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<h1><a class="header" href="#some-background-information" id="some-background-information">Some background information</a></h1>
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<p>Before we start implementing our <code>Futures</code>, we'll go through some background
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<p>Before we start implementing our <code>Futures</code> , we'll go through some background
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information that will help demystify some of the concepts we encounter.</p>
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<h2><a class="header" href="#concurrency-in-general" id="concurrency-in-general">Concurrency in general</a></h2>
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<p>If you find the concepts of concurrency and async programming confusing in
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general, I know where you're coming from and I have written some resources to
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try to give a high level overview that will make it easier to learn Rusts
|
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<code>Futures</code> afterwards:</p>
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<p><a href="https://cfsamson.github.io/book-exploring-async-basics/1_concurrent_vs_parallel.html">Async Basics - The difference between concurrency and parallelism</a>
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<a href="https://cfsamson.github.io/book-exploring-async-basics/2_async_history.html">Async Basics - Async history</a>
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<a href="https://cfsamson.github.io/book-exploring-async-basics/5_strategies_for_handling_io.html">Async Basics - Strategies for handling I/O</a>
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<a href="https://cfsamson.github.io/book-exploring-async-basics/6_epoll_kqueue_iocp.html">Async Basics - Epoll, Kqueue and IOCP</a></p>
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<ul>
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<li><a href="https://cfsamson.github.io/book-exploring-async-basics/1_concurrent_vs_parallel.html">Async Basics - The difference between concurrency and parallelism</a></li>
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<li><a href="https://cfsamson.github.io/book-exploring-async-basics/2_async_history.html">Async Basics - Async history</a></li>
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||||
<li><a href="https://cfsamson.github.io/book-exploring-async-basics/5_strategies_for_handling_io.html">Async Basics - Strategies for handling I/O</a></li>
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<li><a href="https://cfsamson.github.io/book-exploring-async-basics/6_epoll_kqueue_iocp.html">Async Basics - Epoll, Kqueue and IOCP</a></li>
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</ul>
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<h2><a class="header" href="#trait-objects-and-dynamic-dispatch" id="trait-objects-and-dynamic-dispatch">Trait objects and dynamic dispatch</a></h2>
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<p>The single most confusing topic we encounter when implementing our own <code>Futures</code>
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is how we implement a <code>Waker</code>. Creating a <code>Waker</code> involves creating a <code>vtable</code>
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<p>The single most confusing topic we encounter when implementing our own <code>Futures</code>
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is how we implement a <code>Waker</code> . Creating a <code>Waker</code> involves creating a <code>vtable</code>
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which allows using dynamic dispatch to call methods on a <em>type erased</em> trait
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object we construct our selves.</p>
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<p>If you want to know more about dynamic dispatch in Rust I can recommend this article:</p>
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@@ -193,16 +195,14 @@ fn main() {
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Most are 8 bytes (which is a pointer size on 64 bit systems), but some are 16
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bytes.</p>
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<p>The 16 byte sized pointers are called "fat pointers" since they carry more extra
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information. </p>
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<p><strong>In the case of <code>&[i32]</code>:</strong> </p>
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information.</p>
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<p><strong>In the case of <code>&[i32]</code> :</strong> </p>
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<ul>
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<li>
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<p>The first 8 bytes is the actual pointer to the first element in the array
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(or part of an array the slice refers to)</p>
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</li>
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<li>
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<p>The second 8 bytes is the length of the slice.</p>
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</li>
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<li>The first 8 bytes is the actual pointer to the first element in the array</li>
|
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</ul>
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<p>(or part of an array the slice refers to)</p>
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<ul>
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<li>The second 8 bytes is the length of the slice.</li>
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</ul>
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<p>The one we'll concern ourselves about is the references to traits, or
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<em>trait objects</em> as they're called in Rust.</p>
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@@ -217,7 +217,7 @@ except that it implements the methods defined by our trait. To allow this we use
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dynamic dispatch.</p>
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<p>Let's explain this in code instead of words by implementing our own trait
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object from these parts:</p>
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<pre><pre class="playpen"><code class="language-rust editable">// A reference to a trait object is a fat pointer: (data_ptr, vtable_ptr)
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<pre><pre class="playpen"><code class="language-rust">// A reference to a trait object is a fat pointer: (data_ptr, vtable_ptr)
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trait Test {
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fn add(&self) -> i32;
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fn sub(&self) -> i32;
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@@ -278,14 +278,319 @@ fn main() {
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</code></pre></pre>
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<p>If you run this code by pressing the "play" button at the top you'll se it
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outputs just what we expect. </p>
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outputs just what we expect.</p>
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<p>This code example is editable so you can change it
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and run it to see what happens.</p>
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<p>The reason we go through this will be clear later on when we implement our own
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<code>Waker</code> we'll actually set up a <code>vtable</code> like we do here to and knowing what
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it is will make this much less mysterious.</p>
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<h2><a class="header" href="#reactorexecutor-pattern" id="reactorexecutor-pattern">Reactor/Executor pattern</a></h2>
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<p>If you don't know what this is, you should take a few minutes and read about
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it. You will encounter the term <code>Reactor</code> and <code>Executor</code> a lot when working
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with async code in Rust.</p>
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<p>I have written a quick introduction explaining this pattern before which you
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can take a look at here:</p>
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<p><a href="https://cfsamsonbooks.gitbook.io/epoll-kqueue-iocp-explained/appendix-1/reactor-executor-pattern"><img src="./assets/reactorexecutor.png" alt="homepage" /></a></p>
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<div style="text-align:center">
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<a href="https://cfsamsonbooks.gitbook.io/epoll-kqueue-iocp-explained/appendix-1/reactor-executor-pattern">Epoll, Kqueue and IOCP Explained - The Reactor-Executor Pattern</a>
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</div>
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<p>I'll re-iterate the most important parts here.</p>
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<p>This pattern consists of at least 2 parts:</p>
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<ol>
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<li>A reactor
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<ul>
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<li>handles some kind of event queue</li>
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<li>has the responsibility of respoonding to events</li>
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</ul>
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</li>
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<li>An executor
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<ul>
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<li>Often has a scheduler</li>
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<li>Holds a set of suspended tasks, and has the responsibility of resuming
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them when an event has occurred</li>
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</ul>
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</li>
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<li>The concept of a task
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<ul>
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<li>A set of operations that can be stopped half way and resumed later on</li>
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</ul>
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</li>
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</ol>
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<p>This is a pattern not only used in Rust, but it's very popular in Rust due to
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how well it separates concerns between handling and scheduling tasks, and queing
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and responding to I/O events.</p>
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<p>The only thing Rust as a language defines is the <em>task</em>. In Rust we call an
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incorruptible task a <code>Future</code>. Futures has a well defined interface, which means
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they can be used across the entire ecosystem.</p>
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<p>In addition, Rust provides a way for the Reactor and Executor to communicate
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through the <code>Waker</code>. We'll get to know these in the following chapters.</p>
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<p>Providing these pieces let's Rust take care a lot of the ergonomic "friction"
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programmers meet when faced with async code, and still not dictate any
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preferred runtime to actually do the scheduling and I/O queues.</p>
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<p>It's important to know that Rust doesn't provide a runtime, so you have to choose
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one. <a href="https://github.com/async-rs/async-std">async std</a> and <a href="">tokio</a> are two popular ones.</p>
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<p>With that out of the way, let's move on to our main example.</p>
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<h1><a class="header" href="#naive-example" id="naive-example">Naive example</a></h1>
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<pre><pre class="playpen"><code class="language-rust">use std::sync::atomic::{AtomicUsize, Ordering};
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use std::sync::mpsc::{channel, Sender};
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use std::sync::{Arc, Mutex};
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use std::thread::{self, JoinHandle};
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use std::time::{Duration, Instant};
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fn main() {
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let readylist = Arc::new(Mutex::new(vec![]));
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let mut reactor = Reactor::new();
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let mywaker = MyWaker::new(1, thread::current(), readylist.clone());
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reactor.register(2, mywaker);
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let mywaker = MyWaker::new(2, thread::current(), readylist.clone());
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reactor.register(2, mywaker);
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executor_run(reactor, readylist);
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}
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// ====== EXECUTOR ======
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fn executor_run(mut reactor: Reactor, rl: Arc<Mutex<Vec<usize>>>) {
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let start = Instant::now();
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loop {
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let mut rl_locked = rl.lock().unwrap();
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while let Some(event) = rl_locked.pop() {
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let dur = (Instant::now() - start).as_secs_f32();
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println!("Event {} just happened at time: {:.2}.", event, dur);
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reactor.outstanding.fetch_sub(1, Ordering::Relaxed);
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}
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drop(rl_locked);
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|
||||
if reactor.outstanding.load(Ordering::Relaxed) == 0 {
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reactor.close();
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break;
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}
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thread::park();
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}
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}
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// ====== "FUTURE" IMPL ======
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#[derive(Debug)]
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struct MyWaker {
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||||
id: usize,
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thread: thread::Thread,
|
||||
readylist: Arc<Mutex<Vec<usize>>>,
|
||||
}
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|
||||
impl MyWaker {
|
||||
fn new(id: usize, thread: thread::Thread, readylist: Arc<Mutex<Vec<usize>>>) -> Self {
|
||||
MyWaker {
|
||||
id,
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||||
thread,
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||||
readylist,
|
||||
}
|
||||
}
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||||
|
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fn wake(&self) {
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self.readylist.lock().map(|mut rl| rl.push(self.id)).unwrap();
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||||
self.thread.unpark();
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||||
}
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||||
}
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||||
|
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|
||||
#[derive(Debug, Clone)]
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pub struct Task {
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||||
id: usize,
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pending: bool,
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||||
}
|
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|
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// ===== REACTOR =====
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struct Reactor {
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||||
dispatcher: Sender<Event>,
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||||
handle: Option<JoinHandle<()>>,
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outstanding: AtomicUsize,
|
||||
}
|
||||
#[derive(Debug)]
|
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enum Event {
|
||||
Close,
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||||
Simple(MyWaker, u64),
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||||
}
|
||||
|
||||
impl Reactor {
|
||||
fn new() -> Self {
|
||||
let (tx, rx) = channel::<Event>();
|
||||
let mut handles = vec![];
|
||||
let handle = thread::spawn(move || {
|
||||
// This simulates some I/O resource
|
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for event in rx {
|
||||
match event {
|
||||
Event::Close => break,
|
||||
Event::Simple(mywaker, duration) => {
|
||||
let event_handle = thread::spawn(move || {
|
||||
thread::sleep(Duration::from_secs(duration));
|
||||
mywaker.wake();
|
||||
});
|
||||
handles.push(event_handle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for handle in handles {
|
||||
handle.join().unwrap();
|
||||
}
|
||||
});
|
||||
|
||||
Reactor {
|
||||
dispatcher: tx,
|
||||
handle: Some(handle),
|
||||
outstanding: AtomicUsize::new(0),
|
||||
}
|
||||
}
|
||||
|
||||
fn register(&mut self, duration: u64, mywaker: MyWaker) {
|
||||
self.dispatcher
|
||||
.send(Event::Simple(mywaker, duration))
|
||||
.unwrap();
|
||||
self.outstanding.fetch_add(1, Ordering::Relaxed);
|
||||
}
|
||||
|
||||
fn close(&mut self) {
|
||||
self.dispatcher.send(Event::Close).unwrap();
|
||||
}
|
||||
}
|
||||
|
||||
impl Drop for Reactor {
|
||||
fn drop(&mut self) {
|
||||
self.handle.take().map(|h| h.join().unwrap()).unwrap();
|
||||
}
|
||||
}
|
||||
</code></pre></pre>
|
||||
<pre><pre class="playpen"><code class="language-rust editable">use std::sync::atomic::{AtomicUsize, Ordering};
|
||||
use std::sync::mpsc::{channel, Sender};
|
||||
use std::sync::{Arc, Mutex};
|
||||
use std::thread::{self, JoinHandle};
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
fn main() {
|
||||
let readylist = Arc::new(Mutex::new(vec![]));
|
||||
let mut reactor = Reactor::new();
|
||||
|
||||
let mywaker = MyWaker::new(1, thread::current(), readylist.clone());
|
||||
reactor.register(2, mywaker);
|
||||
|
||||
let mywaker = MyWaker::new(2, thread::current(), readylist.clone());
|
||||
reactor.register(2, mywaker);
|
||||
|
||||
executor_run(reactor, readylist);
|
||||
}
|
||||
<span class="boring">// ====== EXECUTOR ======
|
||||
</span><span class="boring">fn executor_run(mut reactor: Reactor, rl: Arc<Mutex<Vec<usize>>>) {
|
||||
</span><span class="boring"> let start = Instant::now();
|
||||
</span><span class="boring"> loop {
|
||||
</span><span class="boring"> let mut rl_locked = rl.lock().unwrap();
|
||||
</span><span class="boring"> while let Some(event) = rl_locked.pop() {
|
||||
</span><span class="boring"> let dur = (Instant::now() - start).as_secs_f32();
|
||||
</span><span class="boring"> println!("Event {} just happened at time: {:.2}.", event, dur);
|
||||
</span><span class="boring"> reactor.outstanding.fetch_sub(1, Ordering::Relaxed);
|
||||
</span><span class="boring"> }
|
||||
</span><span class="boring"> drop(rl_locked);
|
||||
</span><span class="boring">
|
||||
</span><span class="boring"> if reactor.outstanding.load(Ordering::Relaxed) == 0 {
|
||||
</span><span class="boring"> reactor.close();
|
||||
</span><span class="boring"> break;
|
||||
</span><span class="boring"> }
|
||||
</span><span class="boring">
|
||||
</span><span class="boring"> thread::park();
|
||||
</span><span class="boring"> }
|
||||
</span><span class="boring">}
|
||||
</span><span class="boring">
|
||||
</span><span class="boring">// ====== "FUTURE" IMPL ======
|
||||
</span><span class="boring">#[derive(Debug)]
|
||||
</span><span class="boring">struct MyWaker {
|
||||
</span><span class="boring"> id: usize,
|
||||
</span><span class="boring"> thread: thread::Thread,
|
||||
</span><span class="boring"> readylist: Arc<Mutex<Vec<usize>>>,
|
||||
</span><span class="boring">}
|
||||
</span><span class="boring">
|
||||
</span><span class="boring">impl MyWaker {
|
||||
</span><span class="boring"> fn new(id: usize, thread: thread::Thread, readylist: Arc<Mutex<Vec<usize>>>) -> Self {
|
||||
</span><span class="boring"> MyWaker {
|
||||
</span><span class="boring"> id,
|
||||
</span><span class="boring"> thread,
|
||||
</span><span class="boring"> readylist,
|
||||
</span><span class="boring"> }
|
||||
</span><span class="boring"> }
|
||||
</span><span class="boring">
|
||||
</span><span class="boring"> fn wake(&self) {
|
||||
</span><span class="boring"> self.readylist.lock().map(|mut rl| rl.push(self.id)).unwrap();
|
||||
</span><span class="boring"> self.thread.unpark();
|
||||
</span><span class="boring"> }
|
||||
</span><span class="boring">}
|
||||
</span><span class="boring">
|
||||
</span><span class="boring">
|
||||
</span><span class="boring">#[derive(Debug, Clone)]
|
||||
</span><span class="boring">pub struct Task {
|
||||
</span><span class="boring"> id: usize,
|
||||
</span><span class="boring"> pending: bool,
|
||||
</span><span class="boring">}
|
||||
</span><span class="boring">
|
||||
</span><span class="boring">// ===== REACTOR =====
|
||||
</span><span class="boring">struct Reactor {
|
||||
</span><span class="boring"> dispatcher: Sender<Event>,
|
||||
</span><span class="boring"> handle: Option<JoinHandle<()>>,
|
||||
</span><span class="boring"> outstanding: AtomicUsize,
|
||||
</span><span class="boring">}
|
||||
</span><span class="boring">#[derive(Debug)]
|
||||
</span><span class="boring">enum Event {
|
||||
</span><span class="boring"> Close,
|
||||
</span><span class="boring"> Simple(MyWaker, u64),
|
||||
</span><span class="boring">}
|
||||
</span><span class="boring">
|
||||
</span><span class="boring">impl Reactor {
|
||||
</span><span class="boring"> fn new() -> Self {
|
||||
</span><span class="boring"> let (tx, rx) = channel::<Event>();
|
||||
</span><span class="boring"> let mut handles = vec![];
|
||||
</span><span class="boring"> let handle = thread::spawn(move || {
|
||||
</span><span class="boring"> // This simulates some I/O resource
|
||||
</span><span class="boring"> for event in rx {
|
||||
</span><span class="boring"> match event {
|
||||
</span><span class="boring"> Event::Close => break,
|
||||
</span><span class="boring"> Event::Simple(mywaker, duration) => {
|
||||
</span><span class="boring"> let event_handle = thread::spawn(move || {
|
||||
</span><span class="boring"> thread::sleep(Duration::from_secs(duration));
|
||||
</span><span class="boring"> mywaker.wake();
|
||||
</span><span class="boring"> });
|
||||
</span><span class="boring"> handles.push(event_handle);
|
||||
</span><span class="boring"> }
|
||||
</span><span class="boring"> }
|
||||
</span><span class="boring"> }
|
||||
</span><span class="boring">
|
||||
</span><span class="boring"> for handle in handles {
|
||||
</span><span class="boring"> handle.join().unwrap();
|
||||
</span><span class="boring"> }
|
||||
</span><span class="boring"> });
|
||||
</span><span class="boring">
|
||||
</span><span class="boring"> Reactor {
|
||||
</span><span class="boring"> dispatcher: tx,
|
||||
</span><span class="boring"> handle: Some(handle),
|
||||
</span><span class="boring"> outstanding: AtomicUsize::new(0),
|
||||
</span><span class="boring"> }
|
||||
</span><span class="boring"> }
|
||||
</span><span class="boring">
|
||||
</span><span class="boring"> fn register(&mut self, duration: u64, mywaker: MyWaker) {
|
||||
</span><span class="boring"> self.dispatcher
|
||||
</span><span class="boring"> .send(Event::Simple(mywaker, duration))
|
||||
</span><span class="boring"> .unwrap();
|
||||
</span><span class="boring"> self.outstanding.fetch_add(1, Ordering::Relaxed);
|
||||
</span><span class="boring"> }
|
||||
</span><span class="boring">
|
||||
</span><span class="boring"> fn close(&mut self) {
|
||||
</span><span class="boring"> self.dispatcher.send(Event::Close).unwrap();
|
||||
</span><span class="boring"> }
|
||||
</span><span class="boring">}
|
||||
</span><span class="boring">
|
||||
</span><span class="boring">impl Drop for Reactor {
|
||||
</span><span class="boring"> fn drop(&mut self) {
|
||||
</span><span class="boring"> self.handle.take().map(|h| h.join().unwrap()).unwrap();
|
||||
</span><span class="boring"> }
|
||||
</span><span class="boring">}
|
||||
</span></code></pre></pre>
|
||||
<h1><a class="header" href="#proper-waker" id="proper-waker">Proper Waker</a></h1>
|
||||
<h1><a class="header" href="#proper-future" id="proper-future">Proper Future</a></h1>
|
||||
<h1><a class="header" href="#supporting-asyncawait" id="supporting-asyncawait">Supporting async/await</a></h1>
|
||||
@@ -313,6 +618,21 @@ it is will make this much less mysterious.</p>
|
||||
</div>
|
||||
|
||||
|
||||
<!-- Livereload script (if served using the cli tool) -->
|
||||
<script type="text/javascript">
|
||||
var socket = new WebSocket("ws://localhost:3001");
|
||||
socket.onmessage = function (event) {
|
||||
if (event.data === "reload") {
|
||||
socket.close();
|
||||
location.reload(true); // force reload from server (not from cache)
|
||||
}
|
||||
};
|
||||
|
||||
window.onbeforeunload = function() {
|
||||
socket.close();
|
||||
}
|
||||
</script>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user