Background Information: Add spelling and grammar changes
This commit is contained in:
@@ -5,17 +5,17 @@ at the alternatives for handling concurrent programming in general and some
|
||||
pros and cons for each of them.
|
||||
|
||||
While we do that we'll also explain some aspects when it comes to concurrency which
|
||||
will make it easier for us when we dive in to Futures specifically.
|
||||
will make it easier for us when we dive into Futures specifically.
|
||||
|
||||
> For fun, I've added a small snipped of runnable code with most of the examples.
|
||||
> If you're like me, things get way more interesting then and maybe you'll se some
|
||||
> For fun, I've added a small snippet of runnable code with most of the examples.
|
||||
> If you're like me, things get way more interesting then and maybe you'll see some
|
||||
> things you haven't seen before along the way.
|
||||
|
||||
## Threads provided by the operating system
|
||||
|
||||
Now, one way of accomplishing this is letting the OS take care of everything for
|
||||
us. We do this by simply spawning a new OS thread for each task we want to
|
||||
accomplish and write code like we normally would.
|
||||
Now, one way of accomplishing concurrent programming is letting the OS take care
|
||||
of everything for us. We do this by simply spawning a new OS thread for each
|
||||
task we want to accomplish and write code like we normally would.
|
||||
|
||||
The runtime we use to handle concurrency for us is the operating system itself.
|
||||
|
||||
@@ -65,16 +65,16 @@ fn main() {
|
||||
}
|
||||
```
|
||||
|
||||
OS threads sure has some pretty big advantages. So why all this talk about
|
||||
OS threads sure have some pretty big advantages. So why all this talk about
|
||||
"async" and concurrency in the first place?
|
||||
|
||||
First of all. For computers to be [_efficient_](https://en.wikipedia.org/wiki/Efficiency) they needs to multitask. Once you
|
||||
First, for computers to be [_efficient_](https://en.wikipedia.org/wiki/Efficiency) they need to multitask. Once you
|
||||
start to look under the covers (like [how an operating system works](https://os.phil-opp.com/async-await/))
|
||||
you'll see concurrency everywhere. It's very fundamental in everything we do.
|
||||
|
||||
Secondly, we have the web.
|
||||
Second, we have the web.
|
||||
|
||||
Webservers is all about I/O and handling small tasks
|
||||
Web servers are all about I/O and handling small tasks
|
||||
(requests). When the number of small tasks is large it's not a good fit for OS
|
||||
threads as of today because of the memory they require and the overhead involved
|
||||
when creating new threads.
|
||||
@@ -89,12 +89,12 @@ async library.
|
||||
|
||||
Now, let's look at some other options for multitasking. They all have in common
|
||||
that they implement a way to do multitasking by having a "userland"
|
||||
runtime:
|
||||
runtime.
|
||||
|
||||
## Green threads
|
||||
|
||||
Green threads uses the same mechanism as an OS does by creating a thread for
|
||||
each task, setting up a stack, save the CPU's state and jump from one
|
||||
Green threads use the same mechanism as an OS does by creating a thread for
|
||||
each task, setting up a stack, saving the CPU's state, and jumping from one
|
||||
task(thread) to another by doing a "context switch".
|
||||
|
||||
We yield control to the scheduler (which is a central part of the runtime in
|
||||
@@ -106,31 +106,31 @@ need for `async`, `await`, `Futures` or `Pin`.
|
||||
|
||||
**The typical flow looks like this:**
|
||||
|
||||
1. Run some non-blocking code
|
||||
2. Make a blocking call to some external resource
|
||||
3. CPU jumps to the "main" thread which schedules a different thread to run and
|
||||
"jumps" to that stack
|
||||
1. Run some non-blocking code.
|
||||
2. Make a blocking call to some external resource.
|
||||
3. CPU "jumps" to the "main" thread which schedules a different thread to run and
|
||||
"jumps" to that stack.
|
||||
4. Run some non-blocking code on the new thread until a new blocking call or the
|
||||
task is finished
|
||||
5. "jumps" back to the "main" thread, schedule a new thread which is ready to make
|
||||
progress and jump to that.
|
||||
task is finished.
|
||||
5. CPU "jumps" back to the "main" thread, schedules a new thread which is ready
|
||||
to make progress, and "jumps" to that thread.
|
||||
|
||||
These "jumps" are know as **context switches**. Your OS is doing it many times each
|
||||
These "jumps" are known as **context switches**. Your OS is doing it many times each
|
||||
second as you read this.
|
||||
|
||||
**Advantages:**
|
||||
|
||||
1. Simple to use. The code will look like it does when using OS threads.
|
||||
2. A "context switch" is reasonably fast
|
||||
3. Each stack only gets a little memory to start with so you can have hundred of
|
||||
2. A "context switch" is reasonably fast.
|
||||
3. Each stack only gets a little memory to start with so you can have hundreds of
|
||||
thousands of green threads running.
|
||||
4. It's easy to incorporate [_preemtion_](https://cfsamson.gitbook.io/green-threads-explained-in-200-lines-of-rust/green-threads#preemptive-multitasking)
|
||||
4. It's easy to incorporate [_preemption_](https://cfsamson.gitbook.io/green-threads-explained-in-200-lines-of-rust/green-threads#preemptive-multitasking)
|
||||
which puts a lot of control in the hands of the runtime implementors.
|
||||
|
||||
**Drawbacks:**
|
||||
|
||||
1. The stacks might need to grow. Solving this is not easy and will have a cost.
|
||||
2. You need to save all the CPU state on every switch
|
||||
2. You need to save all the CPU state on every switch.
|
||||
3. It's not a _zero cost abstraction_ (Rust had green threads early on and this
|
||||
was one of the reasons they were removed).
|
||||
4. Complicated to implement correctly if you want to support many different
|
||||
@@ -366,14 +366,14 @@ the same. You can always go back and read the book which explains it later.
|
||||
## Callback based approaches
|
||||
|
||||
You probably already know what we're going to talk about in the next paragraphs
|
||||
from Javascript which I assume most know.
|
||||
from JavaScript which I assume most know.
|
||||
|
||||
>If your exposure to Javascript callbacks has given you any sorts of PTSD earlier
|
||||
>If your exposure to JavaScript callbacks has given you any sorts of PTSD earlier
|
||||
in life, close your eyes now and scroll down for 2-3 seconds. You'll find a link
|
||||
there that takes you to safety.
|
||||
|
||||
The whole idea behind a callback based approach is to save a pointer to a set of
|
||||
instructions we want to run later together with whatever state is needed. In rust this
|
||||
instructions we want to run later together with whatever state is needed. In Rust this
|
||||
would be a `closure`. In the example below, we save this information in a `HashMap`
|
||||
but it's not the only option.
|
||||
|
||||
@@ -389,13 +389,13 @@ Rust uses today which we'll soon get to.
|
||||
|
||||
**Drawbacks:**
|
||||
|
||||
- Each task must save the state it needs for later, the memory usage will grow
|
||||
- Since each task must save the state it needs for later, the memory usage will grow
|
||||
linearly with the number of callbacks in a chain of computations.
|
||||
- Can be hard to reason about, many people already know this as as "callback hell".
|
||||
- Can be hard to reason about. Many people already know this as "callback hell".
|
||||
- It's a very different way of writing a program, and will require a substantial
|
||||
rewrite to go from a "normal" program flow to one that uses a "callback based" flow.
|
||||
- Sharing state between tasks is a hard problem in Rust using this approach due
|
||||
to it's ownership model.
|
||||
to its ownership model.
|
||||
|
||||
An extremely simplified example of a how a callback based approach could look
|
||||
like is:
|
||||
@@ -471,7 +471,7 @@ impl Runtime {
|
||||
```
|
||||
|
||||
We're keeping this super simple, and you might wonder what's the difference
|
||||
between this approach and the one using OS threads an passing in the callbacks
|
||||
between this approach and the one using OS threads and passing in the callbacks
|
||||
to the OS threads directly.
|
||||
|
||||
The difference is that the callbacks are run on the
|
||||
@@ -485,14 +485,14 @@ You might start to wonder by now, when are we going to talk about Futures?
|
||||
Well, we're getting there. You see `promises`, `futures` and other names for
|
||||
deferred computations are often used interchangeably.
|
||||
|
||||
There are formal differences between them but we'll not cover that here but it's
|
||||
worth explaining `promises` a bit since they're widely known due to being used
|
||||
in Javascript and have a lot in common with Rusts Futures.
|
||||
There are formal differences between them, but we won't cover those
|
||||
here. It's worth explaining `promises` a bit since they're widely known due to
|
||||
their use in JavaScript. Promises also have a lot in common with Rust's Futures.
|
||||
|
||||
First of all, many languages has a concept of promises but I'll use the ones
|
||||
from Javascript in the examples below.
|
||||
First of all, many languages have a concept of promises, but I'll use the one
|
||||
from JavaScript in the examples below.
|
||||
|
||||
Promises is one way to deal with the complexity which comes with a callback
|
||||
Promises are one way to deal with the complexity which comes with a callback
|
||||
based approach.
|
||||
|
||||
Instead of:
|
||||
@@ -507,17 +507,17 @@ setTimer(200, () => {
|
||||
});
|
||||
```
|
||||
|
||||
We can to this:
|
||||
We can do this:
|
||||
|
||||
```js, ignore
|
||||
function timer(ms) {
|
||||
return new Promise((resolve) => setTimeout(resolve, ms))
|
||||
return new Promise((resolve) => setTimeout(resolve, ms));
|
||||
}
|
||||
|
||||
timer(200)
|
||||
.then(() => return timer(100))
|
||||
.then(() => return timer(50))
|
||||
.then(() => console.log("I'm the last one));
|
||||
.then(() => console.log("I'm the last one"));
|
||||
```
|
||||
|
||||
The change is even more substantial under the hood. You see, promises return
|
||||
@@ -526,7 +526,7 @@ a state machine which can be in one of three states: `pending`, `fulfilled` or
|
||||
|
||||
When we call `timer(200)` in the sample above, we get back a promise in the state `pending`.
|
||||
|
||||
Since promises are re-written as state machines they also enable an even better
|
||||
Since promises are re-written as state machines, they also enable an even better
|
||||
syntax which allows us to write our last example like this:
|
||||
|
||||
```js, ignore
|
||||
@@ -538,23 +538,23 @@ async function run() {
|
||||
}
|
||||
```
|
||||
|
||||
You can consider the `run` function a _pausable_ task consisting of several
|
||||
You can consider the `run` function as a _pausable_ task consisting of several
|
||||
sub-tasks. On each "await" point it yields control to the scheduler (in this
|
||||
case it's the well known Javascript event loop).
|
||||
case it's the well-known JavaScript event loop).
|
||||
|
||||
Once one of the sub-tasks changes state to either `fulfilled` or `rejected` the
|
||||
Once one of the sub-tasks changes state to either `fulfilled` or `rejected`, the
|
||||
task is scheduled to continue to the next step.
|
||||
|
||||
Syntactically, Rusts Futures 0.1 was a lot like the promises example above and
|
||||
Rusts Futures 0.3 is a lot like async/await in our last example.
|
||||
Syntactically, Rust's Futures 0.1 was a lot like the promises example above, and
|
||||
Rust's Futures 0.3 is a lot like async/await in our last example.
|
||||
|
||||
Now this is also where the similarities with Rusts Futures stop. The reason we
|
||||
go through all this is to get an introduction and get into the right mindset for
|
||||
exploring Rusts Futures.
|
||||
Now this is also where the similarities between JavaScript promises and Rust's
|
||||
Futures stop. The reason we go through all this is to get an introduction and
|
||||
get into the right mindset for exploring Rust's Futures.
|
||||
|
||||
> To avoid confusion later on: There's one difference you should know. Javascript
|
||||
> To avoid confusion later on: There's one difference you should know. JavaScript
|
||||
> promises are _eagerly_ evaluated. That means that once it's created, it starts
|
||||
> running a task. Rusts Futures on the other hand is _lazily_ evaluated. They
|
||||
> running a task. Rust's Futures on the other hand are _lazily_ evaluated. They
|
||||
> need to be polled once before they do any work.
|
||||
|
||||
<br />
|
||||
|
||||
Reference in New Issue
Block a user