feat: add example hello
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47
__wasm/wasmtime/examples/hello.rs
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47
__wasm/wasmtime/examples/hello.rs
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use std::error::Error;
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use wasmtime::*;
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// https://docs.wasmtime.dev/lang-rust.html
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fn main() -> Result<(), Box<dyn Error>> {
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// An engine stores and configures global compilation settings like
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// optimization level, enabled wasm features, etc.
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let engine = Engine::default();
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// We start off by creating a `Module` which represents a compiled form
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// of our input wasm module. In this case it'll be JIT-compiled after
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// we parse the text format.
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let module = Module::new(&engine, r#"
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(module
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(func (export "answer") (result i32)
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i32.const 42
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)
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)
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"#)?;
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// A `Store` is what will own instances, functions, globals, etc. All wasm
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// items are stored within a `Store`, and it's what we'll always be using to
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// interact with the wasm world. Custom data can be stored in stores but for
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// now we just use `()`.
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let mut store = Store::new(&engine, ());
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// With a compiled `Module` we can then instantiate it, creating
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// an `Instance` which we can actually poke at functions on.
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let instance = Instance::new(&mut store, &module, &[])?;
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// The `Instance` gives us access to various exported functions and items,
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// which we access here to pull out our `answer` exported function and
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// run it.
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let answer = instance.get_func(&mut store, "answer")
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.expect("`answer` was not an exported function");
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// There's a few ways we can call the `answer` `Func` value. The easiest
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// is to statically assert its signature with `typed` (in this case
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// asserting it takes no arguments and returns one i32) and then call it.
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let answer = answer.typed::<(), i32>(&store)?;
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// And finally we can call our function! Note that the error propagation
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// with `?` is done to handle the case where the wasm function traps.
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let result = answer.call(&mut store, ())?;
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println!("Answer: {:?}", result);
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Ok(())
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}
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