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895 lines
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<ol class="chapter"><li class="affix"><a href="introduction.html">Introduction</a></li><li><a href="0_background_information.html"><strong aria-hidden="true">1.</strong> Background information</a></li><li><a href="1_futures_in_rust.html"><strong aria-hidden="true">2.</strong> Futures in Rust</a></li><li><a href="2_waker_context.html"><strong aria-hidden="true">3.</strong> Waker and Context</a></li><li><a href="3_generators_pin.html"><strong aria-hidden="true">4.</strong> Generators</a></li><li><a href="4_pin.html"><strong aria-hidden="true">5.</strong> Pin</a></li><li><a href="6_future_example.html" class="active"><strong aria-hidden="true">6.</strong> Futures - our main example</a></li><li><a href="8_finished_example.html"><strong aria-hidden="true">7.</strong> Finished example (editable)</a></li><li class="affix"><a href="conclusion.html">Conclusion and exercises</a></li></ol>
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<h1 class="menu-title">Futures Explained in 200 Lines of Rust</h1>
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<main>
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<h1><a class="header" href="#futures-in-rust" id="futures-in-rust">Futures in Rust</a></h1>
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<p>We'll create our own <code>Futures</code> together with a fake reactor and a simple
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executor which allows you to edit, run an play around with the code right here
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in your browser.</p>
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<p>I'll walk you through the example, but if you want to check it out closer, you
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can always <a href="https://github.com/cfsamson/examples-futures">clone the repository</a> and play around with the code yourself.</p>
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<p>There are several branches explained in the readme, but two are
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relevant for this chapter. The <code>main</code> branch is the example we go through here,
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and the <code>basic_example_commented</code> branch is this example with extensive
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comments.</p>
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<blockquote>
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<p>If you want to follow along as we go through, initialize a new cargo project
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by creating a new folder and run <code>cargo init</code> inside it. Everything we write
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here will be in <code>main.rs</code></p>
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</blockquote>
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<h2><a class="header" href="#implementing-our-own-futures" id="implementing-our-own-futures">Implementing our own Futures</a></h2>
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<p>Let's start off by getting all our imports right away so you can follow along</p>
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<pre><code class="language-rust noplaypen ignore">use std::{
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future::Future, pin::Pin, sync::{mpsc::{channel, Sender}, Arc, Mutex},
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task::{Context, Poll, RawWaker, RawWakerVTable, Waker},
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thread::{self, JoinHandle}, time::{Duration, Instant}
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};
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</code></pre>
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<h2><a class="header" href="#the-executor" id="the-executor">The Executor</a></h2>
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<p>The executors responsibility is to take one or more futures and run them to completion.</p>
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<p>The first thing an <code>executor</code> does when it gets a <code>Future</code> is polling it.</p>
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<p><strong>When polled one of three things can happen:</strong></p>
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<ul>
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<li>The future returns <code>Ready</code> and we schedule whatever chained operations to run</li>
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<li>The future hasn't been polled before so we pass it a <code>Waker</code> and suspend it</li>
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<li>The futures has been polled before but is not ready and returns <code>Pending</code></li>
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</ul>
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<p>Rust provides a way for the Reactor and Executor to communicate through the <code>Waker</code>. The reactor stores this <code>Waker</code> and calls <code>Waker::wake()</code> on it once
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a <code>Future</code> has resolved and should be polled again.</p>
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<p><strong>Our Executor will look like this:</strong></p>
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<pre><code class="language-rust noplaypen ignore">// Our executor takes any object which implements the `Future` trait
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fn block_on<F: Future>(mut future: F) -> F::Output {
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// the first thing we do is to construct a `Waker` which we'll pass on to
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// the `reactor` so it can wake us up when an event is ready.
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let mywaker = Arc::new(MyWaker{ thread: thread::current() });
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let waker = waker_into_waker(Arc::into_raw(mywaker));
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// The context struct is just a wrapper for a `Waker` object. Maybe in the
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// future this will do more, but right now it's just a wrapper.
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let mut cx = Context::from_waker(&waker);
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// So, since we run this on one thread and run one future to completion
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// we can pin the `Future` to the stack. This is unsafe, but saves an
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// allocation. We could `Box::pin` it too if we wanted. This is however
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// safe since we shadow `future` so it can't be accessed again and will
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// not move until it's dropped.
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let mut future = unsafe { Pin::new_unchecked(&mut future) };
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// We poll in a loop, but it's not a busy loop. It will only run when
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// an event occurs, or a thread has a "spurious wakeup" (an unexpected wakeup
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// that can happen for no good reason).
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let val = loop {
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match Future::poll(pinned, &mut cx) {
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// when the Future is ready we're finished
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Poll::Ready(val) => break val,
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// If we get a `pending` future we just go to sleep...
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Poll::Pending => thread::park(),
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};
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};
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val
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}
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</code></pre>
|
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<p>Inn all the examples here I've chose to comment the code extensively. I find it
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easier to follow that way than dividing if up into many paragraphs.</p>
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<p>We'll see more about the <code>Waker</code> in the next paragraph, but just look at it like
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a <em>trait object</em> similar to the one we constructed in the first chapter.</p>
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<blockquote>
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<p><code>Context</code> is just a wrapper around the <code>Waker</code>. At the time of writing this
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book it's nothing more. In the future it might be possible that the <code>Context</code>
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object will do more than just wrapping a <code>Future</code> so having this extra
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abstraction gives some flexibility.</p>
|
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</blockquote>
|
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<p>You'll notice how we use <code>Pin</code> here to pin the future when we poll it.</p>
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<p>Now that you've read so much about <code>Generators</code> and <code>Pin</code> already this should
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be rather easy to understand. <code>Future</code> is a state machine, every <code>await</code> point
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is a <code>yield</code> point. We could borrow data across <code>await</code> points and we meet the
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exact same challenges as we do when borrowing across <code>yield</code> points.</p>
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<p>As we explained in the <a href="./3_generators_pin.html">chapter about generators</a>, we use
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<code>Pin</code> and the guarantees that give us to allow <code>Futures</code> to have self
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references.</p>
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<h2><a class="header" href="#the-future-implementation" id="the-future-implementation">The <code>Future</code> implementation</a></h2>
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<p>In Rust we call an interruptible task a <code>Future</code>. Futures has a well defined interface, which means they can be used across the entire ecosystem. We can chain
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these <code>Futures</code> so that once a "leaf future" is ready we'll perform a set of
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operations.</p>
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<p>These chained operations can spawn new leaf futures themselves.</p>
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<p><strong>Our Future implementation looks like this:</strong></p>
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<pre><code class="language-rust noplaypen ignore">// This is the definition of our `Waker`. We use a regular thread-handle here.
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// It works but it's not a good solution. It's easy to fix though, I'll explain
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// after this code snippet.
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#[derive(Clone)]
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struct MyWaker {
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thread: thread::Thread,
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}
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// This is the definition of our `Future`. It keeps all the information we
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// need. This one holds a reference to our `reactor`, that's just to make
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// this example as easy as possible. It doesn't need to hold a reference to
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// the whole reactor, but it needs to be able to register itself with the
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// reactor.
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#[derive(Clone)]
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pub struct Task {
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id: usize,
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reactor: Arc<Mutex<Reactor>>,
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data: u64,
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is_registered: bool,
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}
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// These are function definitions we'll use for our waker. Remember the
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// "Trait Objects" chapter earlier.
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fn mywaker_wake(s: &MyWaker) {
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let waker_ptr: *const MyWaker = s;
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let waker_arc = unsafe {Arc::from_raw(waker_ptr)};
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waker_arc.thread.unpark();
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}
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// Since we use an `Arc` cloning is just increasing the refcount on the smart
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// pointer.
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fn mywaker_clone(s: &MyWaker) -> RawWaker {
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let arc = unsafe { Arc::from_raw(s) };
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std::mem::forget(arc.clone()); // increase ref count
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RawWaker::new(Arc::into_raw(arc) as *const (), &VTABLE)
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}
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// This is actually a "helper funtcion" to create a `Waker` vtable. In contrast
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// to when we created a `Trait Object` from scratch we don't need to concern
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// ourselves with the actual layout of the `vtable` and only provide a fixed
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// set of functions
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const VTABLE: RawWakerVTable = unsafe {
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RawWakerVTable::new(
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|s| mywaker_clone(&*(s as *const MyWaker)), // clone
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|s| mywaker_wake(&*(s as *const MyWaker)), // wake
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|s| mywaker_wake(*(s as *const &MyWaker)), // wake by ref
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|s| drop(Arc::from_raw(s as *const MyWaker)), // decrease refcount
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)
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};
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// Instead of implementing this on the `MyWaker` oject in `impl Mywaker...` we
|
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// just use this pattern instead since it saves us some lines of code.
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fn waker_into_waker(s: *const MyWaker) -> Waker {
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let raw_waker = RawWaker::new(s as *const (), &VTABLE);
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unsafe { Waker::from_raw(raw_waker) }
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}
|
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impl Task {
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fn new(reactor: Arc<Mutex<Reactor>>, data: u64, id: usize) -> Self {
|
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Task {
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|
id,
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|
reactor,
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|
data,
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|
is_registered: false,
|
|
}
|
|
}
|
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}
|
|
|
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// This is our `Future` implementation
|
|
impl Future for Task {
|
|
|
|
// The output for our kind of `leaf future` is just an `usize`. For other
|
|
// futures this could be something more interesting like a byte array.
|
|
type Output = usize;
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|
fn poll(mut self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Self::Output> {
|
|
let mut r = self.reactor.lock().unwrap();
|
|
|
|
// we check with the `Reactor` if this future is in its "readylist"
|
|
// i.e. if it's `Ready`
|
|
if r.is_ready(self.id) {
|
|
|
|
// if it is, we return the data. In this case it's just the ID of
|
|
// the task since this is just a very simple example.
|
|
Poll::Ready(self.id)
|
|
} else if self.is_registered {
|
|
|
|
// If the future is registered alredy, we just return `Pending`
|
|
Poll::Pending
|
|
} else {
|
|
|
|
// If we get here, it must be the first time this `Future` is polled
|
|
// so we register a task with our `reactor`
|
|
r.register(self.data, cx.waker().clone(), self.id);
|
|
|
|
// oh, we have to drop the lock on our `Mutex` here because we can't
|
|
// have a shared and exclusive borrow at the same time
|
|
drop(r);
|
|
self.is_registered = true;
|
|
Poll::Pending
|
|
}
|
|
}
|
|
}
|
|
</code></pre>
|
|
<p>This is mostly pretty straight forward. The confusing part is the strange way
|
|
we need to construct the <code>Waker</code>, but since we've already created our own
|
|
<em>trait objects</em> from raw parts, this looks pretty familiar. Actually, it's
|
|
even a bit easier.</p>
|
|
<p>We use an <code>Arc</code> here to pass out a ref-counted borrow of our <code>MyWaker</code>. This
|
|
is pretty normal, and makes this easy and safe to work with. Cloning a <code>Waker</code>
|
|
is just increasing the refcount in this case.</p>
|
|
<p>Dropping a <code>Waker</code> is as easy as decreasing the refcount. Now, in special
|
|
cases we could choose to not use an <code>Arc</code>. So this low-level method is there
|
|
to allow such cases. </p>
|
|
<p>Indeed, if we only used <code>Arc</code> there is no reason for us to go through all the
|
|
trouble of creating our own <code>vtable</code> and a <code>RawWaker</code>. We could just implement
|
|
a normal trait.</p>
|
|
<p>Fortunately, in the future this will probably be possible in the standard
|
|
library as well. For now, <a href="https://rust-lang-nursery.github.io/futures-api-docs/0.3.0-alpha.13/futures/task/trait.ArcWake.html">this trait lives in the nursery</a>, but my
|
|
guess is that this will be a part of the standard library after som maturing.</p>
|
|
<p>We choose to pass in a reference to the whole <code>Reactor</code> here. This isn't normal.
|
|
The reactor will often be a global resource which let's us register interests
|
|
without passing around a reference.</p>
|
|
<blockquote>
|
|
<h3><a class="header" href="#why-using-thread-parkunpark-is-a-bad-idea-for-a-library" id="why-using-thread-parkunpark-is-a-bad-idea-for-a-library">Why using thread park/unpark is a bad idea for a library</a></h3>
|
|
<p>It could deadlock easily since anyone could get a handle to the <code>executor thread</code>
|
|
and call park/unpark on it.</p>
|
|
<ol>
|
|
<li>A future could call <code>unpark</code> on the executor thread from a different thread</li>
|
|
<li>Our <code>executor</code> thinks that data is ready and wakes up and polls the future</li>
|
|
<li>The future is not ready yet when polled, but at that exact same time the
|
|
<code>Reactor</code> gets an event and calls <code>wake()</code> which also unparks our thread.</li>
|
|
<li>This could happen before we go to sleep again since these processes
|
|
run in parallel.</li>
|
|
<li>Our reactor has called <code>wake</code> but our thread is still sleeping since it was
|
|
awake already at that point.</li>
|
|
<li>We're deadlocked and our program stops working</li>
|
|
</ol>
|
|
</blockquote>
|
|
<blockquote>
|
|
<p>There is also the case that our thread could have what's called a
|
|
<code>spurious wakeup</code> (<a href="https://cfsamson.github.io/book-exploring-async-basics/9_3_http_module.html#bonus-section">which can happen unexpectedly</a>), which
|
|
could cause the same deadlock if we're unlucky.</p>
|
|
</blockquote>
|
|
<p>There are several better solutions, here are some:</p>
|
|
<ul>
|
|
<li>Use <a href="https://doc.rust-lang.org/stable/std/sync/struct.Condvar.html">std::sync::CondVar</a></li>
|
|
<li>Use <a href="https://docs.rs/crossbeam/0.7.3/crossbeam/sync/struct.Parker.html">crossbeam::sync::Parker</a></li>
|
|
</ul>
|
|
<h2><a class="header" href="#the-reactor" id="the-reactor">The Reactor</a></h2>
|
|
<p>This is the home stretch, and not strictly <code>Future</code> related, but we need one
|
|
to have an example to run.</p>
|
|
<p>Since concurrency mostly makes sense when interacting with the outside world (or
|
|
at least some peripheral), we need something to actually abstract over this
|
|
interaction in an asynchronous way. </p>
|
|
<p>This is the <code>Reactors</code> job. Most often you'll see reactors in Rust use a library called <a href="https://github.com/tokio-rs/mio">Mio</a>, which provides non
|
|
blocking APIs and event notification for several platforms.</p>
|
|
<p>The reactor will typically give you something like a <code>TcpStream</code> (or any other resource) which you'll use to create an I/O request. What you get in return
|
|
is a <code>Future</code>. </p>
|
|
<blockquote>
|
|
<p>If the <code>Reactor</code> is registered as a global resource (which
|
|
is pretty normal), our <code>Task</code> in would instead be a special <code>TcpStream</code> which
|
|
registers interest with the global <code>Reactor</code> and no reference is needed.</p>
|
|
</blockquote>
|
|
<p>We can call this kind of <code>Future</code> a "leaf Future", since it's some operation
|
|
we'll actually wait on and which we can chain operations on which are performed
|
|
once the leaf future is ready.</p>
|
|
<p>The reactor we create here will also create <strong>leaf-futures</strong>, accept a waker and
|
|
call it once the task is finished.</p>
|
|
<p>The task we're implementing is the simplest I could find. It's a timer that
|
|
only spawns a thread and puts it to sleep for a number of seconds we specify
|
|
when acquiring the leaf-future.</p>
|
|
<p>To be able to run the code here in the browser there is not much real I/O we
|
|
can do so just pretend that this is actually represents some useful I/O operation
|
|
for the sake of this example.</p>
|
|
<p><strong>Our Reactor will look like this:</strong></p>
|
|
<pre><code class="language-rust noplaypen ignore">// This is a "fake" reactor. It does no real I/O, but that also makes our
|
|
// code possible to run in the book and in the playground
|
|
struct Reactor {
|
|
|
|
// we need some way of registering a Task with the reactor. Normally this
|
|
// would be an "interest" in an I/O event
|
|
dispatcher: Sender<Event>,
|
|
handle: Option<JoinHandle<()>>,
|
|
|
|
// This is a list of tasks that are ready, which means they should be polled
|
|
// for data.
|
|
readylist: Arc<Mutex<Vec<usize>>>,
|
|
}
|
|
|
|
// We just have two kind of events. An event called `Timeout`
|
|
// and a `Close` event to close down our reactor.
|
|
#[derive(Debug)]
|
|
enum Event {
|
|
Close,
|
|
Timeout(Waker, u64, usize),
|
|
}
|
|
|
|
impl Reactor {
|
|
fn new() -> Self {
|
|
// The way we register new events with our reactor is using a regular
|
|
// channel
|
|
let (tx, rx) = channel::<Event>();
|
|
let readylist = Arc::new(Mutex::new(vec![]));
|
|
let rl_clone = readylist.clone();
|
|
|
|
// This `Vec` will hold handles to all threads we spawn so we can
|
|
// join them later on and finish our programm in a good manner
|
|
let mut handles = vec![];
|
|
|
|
// This will be the "Reactor thread"
|
|
let handle = thread::spawn(move || {
|
|
for event in rx {
|
|
let rl_clone = rl_clone.clone();
|
|
match event {
|
|
|
|
// If we get a close event we break out of the loop we're in
|
|
Event::Close => break,
|
|
Event::Timeout(waker, duration, id) => {
|
|
|
|
// When we get an event we simply spawn a new thread
|
|
// which will simulate some I/O resource...
|
|
let event_handle = thread::spawn(move || {
|
|
|
|
//... by sleeping for the number of seconds
|
|
// we provided when creating the `Task`.
|
|
thread::sleep(Duration::from_secs(duration));
|
|
|
|
// When it's done sleeping we put the ID of this task
|
|
// on the "readylist"
|
|
rl_clone.lock().map(|mut rl| rl.push(id)).unwrap();
|
|
|
|
// Then we call `wake` which will wake up our
|
|
// executor and start polling the futures
|
|
waker.wake();
|
|
});
|
|
|
|
handles.push(event_handle);
|
|
}
|
|
}
|
|
}
|
|
|
|
// When we exit the Reactor we first join all the handles on
|
|
// the child threads we've spawned so we catch any panics and
|
|
// release any resources.
|
|
for handle in handles {
|
|
handle.join().unwrap();
|
|
}
|
|
});
|
|
|
|
Reactor {
|
|
readylist,
|
|
dispatcher: tx,
|
|
handle: Some(handle),
|
|
}
|
|
}
|
|
|
|
fn register(&mut self, duration: u64, waker: Waker, data: usize) {
|
|
|
|
// registering an event is as simple as sending an `Event` through
|
|
// the channel.
|
|
self.dispatcher
|
|
.send(Event::Timeout(waker, duration, data))
|
|
.unwrap();
|
|
}
|
|
|
|
fn close(&mut self) {
|
|
self.dispatcher.send(Event::Close).unwrap();
|
|
}
|
|
|
|
// We need a way to check if any event's are ready. This will simply
|
|
// look through the "readylist" for an event macthing the ID we want to
|
|
// check for.
|
|
fn is_ready(&self, id_to_check: usize) -> bool {
|
|
self.readylist
|
|
.lock()
|
|
.map(|rl| rl.iter().any(|id| *id == id_to_check))
|
|
.unwrap()
|
|
}
|
|
}
|
|
|
|
// When our `Reactor` is dropped we join the reactor thread with the thread
|
|
// owning our `Reactor` so we catch any panics and release all resources.
|
|
// It's not needed for this to work, but it really is a best practice to join
|
|
// all threads you spawn.
|
|
impl Drop for Reactor {
|
|
fn drop(&mut self) {
|
|
self.handle.take().map(|h| h.join().unwrap()).unwrap();
|
|
}
|
|
}
|
|
</code></pre>
|
|
<p>It's a lot of code though, but essentially we just spawn off a new thread
|
|
and make it sleep for some time which we specify when we create a <code>Task</code>.</p>
|
|
<p>Now, let's test our code and see if it works. This code is actually runnable
|
|
if you press the "play" button. Since we're sleeping for a couple of seconds
|
|
here, just give it some time to run.</p>
|
|
<p>In the last chapter we have the <a href="./8_finished_example.html">whole 200 lines in an editable window</a>. You can
|
|
also copy that or edit it right in this book.</p>
|
|
<pre><pre class="playpen"><code class="language-rust edition2018"># use std::{
|
|
# future::Future, pin::Pin, sync::{mpsc::{channel, Sender}, Arc, Mutex},
|
|
# task::{Context, Poll, RawWaker, RawWakerVTable, Waker},
|
|
# thread::{self, JoinHandle}, time::{Duration, Instant}
|
|
# };
|
|
#
|
|
fn main() {
|
|
// This is just to make it easier for us to see when our Future was resolved
|
|
let start = Instant::now();
|
|
|
|
// Many runtimes create a glocal `reactor` we pass it as an argument
|
|
let reactor = Reactor::new();
|
|
|
|
// Since we'll share this between threads we wrap it in a
|
|
// atmically-refcounted- mutex.
|
|
let reactor = Arc::new(Mutex::new(reactor));
|
|
|
|
// We create two tasks:
|
|
// - first parameter is the `reactor`
|
|
// - the second is a timeout in seconds
|
|
// - the third is an `id` to identify the task
|
|
let future1 = Task::new(reactor.clone(), 1, 1);
|
|
let future2 = Task::new(reactor.clone(), 2, 2);
|
|
|
|
// an `async` block works the same way as an `async fn` in that it compiles
|
|
// our code into a state machine, `yielding` at every `await` point.
|
|
let fut1 = async {
|
|
let val = future1.await;
|
|
let dur = (Instant::now() - start).as_secs_f32();
|
|
println!("Future got {} at time: {:.2}.", val, dur);
|
|
};
|
|
|
|
let fut2 = async {
|
|
let val = future2.await;
|
|
let dur = (Instant::now() - start).as_secs_f32();
|
|
println!("Future got {} at time: {:.2}.", val, dur);
|
|
};
|
|
|
|
// Our executor can only run one and one future, this is pretty normal
|
|
// though. You have a set of operations containing many futures that
|
|
// ends up as a single future that drives them all to completion.
|
|
let mainfut = async {
|
|
fut1.await;
|
|
fut2.await;
|
|
};
|
|
|
|
// This executor will block the main thread until the futures is resolved
|
|
block_on(mainfut);
|
|
|
|
// When we're done, we want to shut down our reactor thread so our program
|
|
// ends nicely.
|
|
reactor.lock().map(|mut r| r.close()).unwrap();
|
|
}
|
|
|
|
# // ============================= EXECUTOR ====================================
|
|
# fn block_on<F: Future>(mut future: F) -> F::Output {
|
|
# let mywaker = Arc::new(MyWaker{ thread: thread::current() });
|
|
# let waker = waker_into_waker(Arc::into_raw(mywaker));
|
|
# let mut cx = Context::from_waker(&waker);
|
|
# let val = loop {
|
|
# let pinned = unsafe { Pin::new_unchecked(&mut future) };
|
|
# match Future::poll(pinned, &mut cx) {
|
|
# Poll::Ready(val) => break val,
|
|
# Poll::Pending => thread::park(),
|
|
# };
|
|
# };
|
|
# val
|
|
# }
|
|
#
|
|
# // ====================== FUTURE IMPLEMENTATION ==============================
|
|
# #[derive(Clone)]
|
|
# struct MyWaker {
|
|
# thread: thread::Thread,
|
|
# }
|
|
#
|
|
# #[derive(Clone)]
|
|
# pub struct Task {
|
|
# id: usize,
|
|
# reactor: Arc<Mutex<Reactor>>,
|
|
# data: u64,
|
|
# is_registered: bool,
|
|
# }
|
|
#
|
|
# fn mywaker_wake(s: &MyWaker) {
|
|
# let waker_ptr: *const MyWaker = s;
|
|
# let waker_arc = unsafe {Arc::from_raw(waker_ptr)};
|
|
# waker_arc.thread.unpark();
|
|
# }
|
|
#
|
|
# fn mywaker_clone(s: &MyWaker) -> RawWaker {
|
|
# let arc = unsafe { Arc::from_raw(s).clone() };
|
|
# std::mem::forget(arc.clone()); // increase ref count
|
|
# RawWaker::new(Arc::into_raw(arc) as *const (), &VTABLE)
|
|
# }
|
|
#
|
|
# const VTABLE: RawWakerVTable = unsafe {
|
|
# RawWakerVTable::new(
|
|
# |s| mywaker_clone(&*(s as *const MyWaker)), // clone
|
|
# |s| mywaker_wake(&*(s as *const MyWaker)), // wake
|
|
# |s| mywaker_wake(*(s as *const &MyWaker)), // wake by ref
|
|
# |s| drop(Arc::from_raw(s as *const MyWaker)), // decrease refcount
|
|
# )
|
|
# };
|
|
#
|
|
# fn waker_into_waker(s: *const MyWaker) -> Waker {
|
|
# let raw_waker = RawWaker::new(s as *const (), &VTABLE);
|
|
# unsafe { Waker::from_raw(raw_waker) }
|
|
# }
|
|
#
|
|
# impl Task {
|
|
# fn new(reactor: Arc<Mutex<Reactor>>, data: u64, id: usize) -> Self {
|
|
# Task {
|
|
# id,
|
|
# reactor,
|
|
# data,
|
|
# is_registered: false,
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# impl Future for Task {
|
|
# type Output = usize;
|
|
# fn poll(mut self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Self::Output> {
|
|
# let mut r = self.reactor.lock().unwrap();
|
|
# if r.is_ready(self.id) {
|
|
# Poll::Ready(self.id)
|
|
# } else if self.is_registered {
|
|
# Poll::Pending
|
|
# } else {
|
|
# r.register(self.data, cx.waker().clone(), self.id);
|
|
# drop(r);
|
|
# self.is_registered = true;
|
|
# Poll::Pending
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# // =============================== REACTOR ===================================
|
|
# struct Reactor {
|
|
# dispatcher: Sender<Event>,
|
|
# handle: Option<JoinHandle<()>>,
|
|
# readylist: Arc<Mutex<Vec<usize>>>,
|
|
# }
|
|
# #[derive(Debug)]
|
|
# enum Event {
|
|
# Close,
|
|
# Timeout(Waker, u64, usize),
|
|
# }
|
|
#
|
|
# impl Reactor {
|
|
# fn new() -> Self {
|
|
# let (tx, rx) = channel::<Event>();
|
|
# let readylist = Arc::new(Mutex::new(vec![]));
|
|
# let rl_clone = readylist.clone();
|
|
# let mut handles = vec![];
|
|
# let handle = thread::spawn(move || {
|
|
# // This simulates some I/O resource
|
|
# for event in rx {
|
|
# println!("REACTOR: {:?}", event);
|
|
# let rl_clone = rl_clone.clone();
|
|
# match event {
|
|
# Event::Close => break,
|
|
# Event::Timeout(waker, duration, id) => {
|
|
# let event_handle = thread::spawn(move || {
|
|
# thread::sleep(Duration::from_secs(duration));
|
|
# rl_clone.lock().map(|mut rl| rl.push(id)).unwrap();
|
|
# waker.wake();
|
|
# });
|
|
#
|
|
# handles.push(event_handle);
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# for handle in handles {
|
|
# handle.join().unwrap();
|
|
# }
|
|
# });
|
|
#
|
|
# Reactor {
|
|
# readylist,
|
|
# dispatcher: tx,
|
|
# handle: Some(handle),
|
|
# }
|
|
# }
|
|
#
|
|
# fn register(&mut self, duration: u64, waker: Waker, data: usize) {
|
|
# self.dispatcher
|
|
# .send(Event::Timeout(waker, duration, data))
|
|
# .unwrap();
|
|
# }
|
|
#
|
|
# fn close(&mut self) {
|
|
# self.dispatcher.send(Event::Close).unwrap();
|
|
# }
|
|
#
|
|
# fn is_ready(&self, id_to_check: usize) -> bool {
|
|
# self.readylist
|
|
# .lock()
|
|
# .map(|rl| rl.iter().any(|id| *id == id_to_check))
|
|
# .unwrap()
|
|
# }
|
|
# }
|
|
#
|
|
# impl Drop for Reactor {
|
|
# fn drop(&mut self) {
|
|
# self.handle.take().map(|h| h.join().unwrap()).unwrap();
|
|
# }
|
|
# }
|
|
</code></pre></pre>
|
|
<p>I added a debug printout of the events the reactor registered interest for so we can observe
|
|
two things:</p>
|
|
<ol>
|
|
<li>How the <code>Waker</code> object looks just like the <em>trait object</em> we talked about in an earlier chapter</li>
|
|
<li>In what order the events register interest with the reactor</li>
|
|
</ol>
|
|
<p>The last point is relevant when we move on the the last paragraph.</p>
|
|
<h2><a class="header" href="#asyncawait-and-concurrent-futures" id="asyncawait-and-concurrent-futures">Async/Await and concurrent Futures</a></h2>
|
|
<p>The <code>async</code> keyword can be used on functions as in <code>async fn(...)</code> or on a
|
|
block as in <code>async { ... }</code>. Both will turn your function, or block, into a
|
|
<code>Future</code>.</p>
|
|
<p>These <code>Futures</code> are rather simple. Imagine our generator from a few chapters
|
|
back. Every <code>await</code> point is like a <code>yield</code> point.</p>
|
|
<p>Instead of <code>yielding</code> a value we pass in, it yields the <code>Future</code> we're awaiting,
|
|
so when we poll a future the first time we run the code up until the first
|
|
<code>await</code> point where it yields a new Future we poll and so on until we reach
|
|
a <strong>leaf-future</strong>.</p>
|
|
<p>Now, as is the case in our code, our <code>mainfut</code> contains two non-leaf futures
|
|
which it awaits, and all that happens is that these state machines are polled
|
|
until some "leaf future" in the end either returns <code>Ready</code> or <code>Pending</code>.</p>
|
|
<p>The way our example is right now, it's not much better than regular synchronous
|
|
code. For us to actually await multiple futures at the same time we somehow need
|
|
to <code>spawn</code> them so they're polled once, but does not cause our thread to sleep
|
|
and wait for them one after one.</p>
|
|
<p>Our example as it stands now returns this:</p>
|
|
<pre><code class="language-ignore">Future got 1 at time: 1.00.
|
|
Future got 2 at time: 3.00.
|
|
</code></pre>
|
|
<p>If these <code>Futures</code> were executed asynchronously we would expect to see:</p>
|
|
<pre><code class="language-ignore">Future got 1 at time: 1.00.
|
|
Future got 2 at time: 2.00.
|
|
</code></pre>
|
|
<p>Now, this is the point where I'll refer you to some better resources for
|
|
implementing just that. You should have a pretty good understanding of the
|
|
concept of Futures by now.</p>
|
|
<p>The next step should be getting to know how more advanced runtimes work and
|
|
how they implement different ways of running Futures to completion.</p>
|
|
<p>I <a href="./conclusion.html#building-a-better-exectuor">challenge you to create a better version</a>.</p>
|
|
<p>That's actually it for now. There are probably much more to learn, but I think it
|
|
will be easier once the fundamental concepts are there and that further
|
|
exploration will get a lot easier. </p>
|
|
<p>Don't forget the exercises in the last chapter 😊. Have fun until the next time! </p>
|
|
|
|
</main>
|
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