merged with latest changes and made some additional corrections
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@@ -213,11 +213,11 @@ fn main() {
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<p>First, for computers to be <a href="https://en.wikipedia.org/wiki/Efficiency"><em>efficient</em></a> they need to multitask. Once you
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start to look under the covers (like <a href="https://os.phil-opp.com/async-await/">how an operating system works</a>)
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you'll see concurrency everywhere. It's very fundamental in everything we do.</p>
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<p>Second, we have the web. </p>
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<p>Secondly, we have the web.</p>
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<p>Web servers are all about I/O and handling small tasks
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(requests). When the number of small tasks is large it's not a good fit for OS
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threads as of today because of the memory they require and the overhead involved
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when creating new threads. </p>
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when creating new threads.</p>
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<p>This gets even more problematic when the load is variable which means the current number of tasks a
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program has at any point in time is unpredictable. That's why you'll see so many async web
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frameworks and database drivers today.</p>
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@@ -235,7 +235,7 @@ task(thread) to another by doing a "context switch".</p>
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such a system) which then continues running a different task.</p>
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<p>Rust had green threads once, but they were removed before it hit 1.0. The state
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of execution is stored in each stack so in such a solution there would be no
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need for <code>async</code>, <code>await</code>, <code>Futures</code> or <code>Pin</code>. </p>
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need for <code>async</code>, <code>await</code>, <code>Future</code> or <code>Pin</code>.</p>
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<p><strong>The typical flow looks like this:</strong></p>
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<ol>
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<li>Run some non-blocking code.</li>
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@@ -276,26 +276,26 @@ in that book. The code below is wildly unsafe and it's just to show a real examp
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It's not in any way meant to showcase "best practice". Just so we're on
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the same page.</p>
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</blockquote>
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<p><em><strong>Press the expand icon in the top right corner to show the example code.</strong></em> </p>
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<p><em><strong>Press the expand icon in the top right corner to show the example code.</strong></em></p>
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<pre><pre class="playpen"><code class="language-rust edition2018"># #![feature(asm, naked_functions)]
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# use std::ptr;
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#
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#
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# const DEFAULT_STACK_SIZE: usize = 1024 * 1024 * 2;
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# const MAX_THREADS: usize = 4;
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# static mut RUNTIME: usize = 0;
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#
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#
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# pub struct Runtime {
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# threads: Vec<Thread>,
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# current: usize,
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# }
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#
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#
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# #[derive(PartialEq, Eq, Debug)]
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# enum State {
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# Available,
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# Running,
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# Ready,
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# }
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#
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#
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# struct Thread {
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# id: usize,
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# stack: Vec<u8>,
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@@ -303,7 +303,7 @@ the same page.</p>
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# state: State,
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# task: Option<Box<dyn Fn()>>,
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# }
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#
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#
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# #[derive(Debug, Default)]
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# #[repr(C)]
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# struct ThreadContext {
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@@ -316,7 +316,7 @@ the same page.</p>
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# rbp: u64,
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# thread_ptr: u64,
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# }
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#
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#
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# impl Thread {
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# fn new(id: usize) -> Self {
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# Thread {
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@@ -328,7 +328,7 @@ the same page.</p>
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# }
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# }
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# }
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#
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#
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# impl Runtime {
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# pub fn new() -> Self {
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# let base_thread = Thread {
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@@ -338,37 +338,37 @@ the same page.</p>
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# state: State::Running,
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# task: None,
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# };
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#
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#
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# let mut threads = vec![base_thread];
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# threads[0].ctx.thread_ptr = &threads[0] as *const Thread as u64;
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# let mut available_threads: Vec<Thread> = (1..MAX_THREADS).map(|i| Thread::new(i)).collect();
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# threads.append(&mut available_threads);
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#
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#
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# Runtime {
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# threads,
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# current: 0,
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# }
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# }
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#
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#
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# pub fn init(&self) {
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# unsafe {
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# let r_ptr: *const Runtime = self;
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# RUNTIME = r_ptr as usize;
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# }
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# }
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#
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#
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# pub fn run(&mut self) -> ! {
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# while self.t_yield() {}
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# std::process::exit(0);
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# }
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#
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#
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# fn t_return(&mut self) {
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# if self.current != 0 {
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# self.threads[self.current].state = State::Available;
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# self.t_yield();
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# }
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# }
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#
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#
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# fn t_yield(&mut self) -> bool {
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# let mut pos = self.current;
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# while self.threads[pos].state != State::Ready {
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@@ -380,21 +380,21 @@ the same page.</p>
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# return false;
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# }
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# }
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#
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#
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# if self.threads[self.current].state != State::Available {
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# self.threads[self.current].state = State::Ready;
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# }
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#
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#
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# self.threads[pos].state = State::Running;
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# let old_pos = self.current;
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# self.current = pos;
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#
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#
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# unsafe {
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# switch(&mut self.threads[old_pos].ctx, &self.threads[pos].ctx);
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# }
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# true
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# }
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#
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#
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# pub fn spawn<F: Fn() + 'static>(f: F){
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# unsafe {
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# let rt_ptr = RUNTIME as *mut Runtime;
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@@ -403,7 +403,7 @@ the same page.</p>
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# .iter_mut()
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# .find(|t| t.state == State::Available)
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# .expect("no available thread.");
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#
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#
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# let size = available.stack.len();
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# let s_ptr = available.stack.as_mut_ptr();
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# available.task = Some(Box::new(f));
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@@ -415,14 +415,14 @@ the same page.</p>
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# }
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# }
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# }
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#
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#
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# fn call(thread: u64) {
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# let thread = unsafe { &*(thread as *const Thread) };
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# if let Some(f) = &thread.task {
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# f();
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# }
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# }
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#
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#
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# #[naked]
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# fn guard() {
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# unsafe {
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@@ -432,14 +432,14 @@ the same page.</p>
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# rt.t_return();
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# };
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# }
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#
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#
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# pub fn yield_thread() {
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# unsafe {
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# let rt_ptr = RUNTIME as *mut Runtime;
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# (*rt_ptr).t_yield();
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# };
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# }
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#
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#
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# #[naked]
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# #[inline(never)]
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# unsafe fn switch(old: *mut ThreadContext, new: *const ThreadContext) {
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@@ -451,7 +451,7 @@ the same page.</p>
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# mov %r12, 0x20($0)
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# mov %rbx, 0x28($0)
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# mov %rbp, 0x30($0)
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#
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#
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# mov 0x00($1), %rsp
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# mov 0x08($1), %r15
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# mov 0x10($1), %r14
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@@ -493,7 +493,7 @@ difficult to understand. If I hadn't written it myself I would probably feel
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the same. You can always go back and read the book which explains it later.</p>
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<h2><a class="header" href="#callback-based-approaches" id="callback-based-approaches">Callback based approaches</a></h2>
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<p>You probably already know what we're going to talk about in the next paragraphs
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from JavaScript which I assume most know. </p>
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from JavaScript which I assume most know.</p>
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<blockquote>
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<p>If your exposure to JavaScript callbacks has given you any sorts of PTSD earlier
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in life, close your eyes now and scroll down for 2-3 seconds. You'll find a link
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@@ -600,8 +600,8 @@ same thread using this example. The OS threads we create are basically just used
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as timers but could represent any kind of resource that we'll have to wait for.</p>
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<h2><a class="header" href="#from-callbacks-to-promises" id="from-callbacks-to-promises">From callbacks to promises</a></h2>
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<p>You might start to wonder by now, when are we going to talk about Futures?</p>
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<p>Well, we're getting there. You see <code>promises</code>, <code>futures</code> and other names for
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deferred computations are often used interchangeably. </p>
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<p>Well, we're getting there. You see Promises, Futures and other names for
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deferred computations are often used interchangeably.</p>
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<p>There are formal differences between them, but we won't cover those
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here. It's worth explaining <code>promises</code> a bit since they're widely known due to
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their use in JavaScript. Promises also have a lot in common with Rust's Futures.</p>
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@@ -629,8 +629,8 @@ timer(200)
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.then(() => console.log("I'm the last one"));
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</code></pre>
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<p>The change is even more substantial under the hood. You see, promises return
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a state machine which can be in one of three states: <code>pending</code>, <code>fulfilled</code> or
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<code>rejected</code>. </p>
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a state machine which can be in one of three states: <code>pending</code>, <code>fulfilled</code> or
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<code>rejected</code>.</p>
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<p>When we call <code>timer(200)</code> in the sample above, we get back a promise in the state <code>pending</code>.</p>
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<p>Since promises are re-written as state machines, they also enable an even better
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syntax which allows us to write our last example like this:</p>
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@@ -658,9 +658,10 @@ running a task. Rust's Futures on the other hand are <em>lazily</em> evaluated.
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need to be polled once before they do any work.</p>
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</blockquote>
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<br />
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<div style="text-align: center; padding-top: 2em;">
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<div style="text-align: center; padding-top: 2em;">
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<a href="/books-futures-explained/1_futures_in_rust.html" style="background: red; color: white; padding:2em 2em 2em 2em; font-size: 1.2em;"><strong>PANIC BUTTON (next chapter)</strong></a>
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</div>
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</main>
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<nav class="nav-wrapper" aria-label="Page navigation">
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