spelling
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@@ -165,7 +165,7 @@ future through the `Future` trait.
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the `async` and `await` keywords.
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3. A defined interface to wake up a suspended task through the `Waker` type.
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That's really what Rusts standard library does. As you see there is no definition
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That's really what Rust's standard library does. As you see there is no definition
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of non-blocking I/O, how these tasks are created, or how they're run.
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## I/O vs CPU intensive tasks
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@@ -235,7 +235,7 @@ Take a break or a cup of coffee and get ready as we go for a deep dive in the ne
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If you find the concepts of concurrency and async programming confusing in
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general, I know where you're coming from and I have written some resources to
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try to give a high-level overview that will make it easier to learn Rusts
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try to give a high-level overview that will make it easier to learn Rust's
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Futures afterwards:
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* [Async Basics - The difference between concurrency and parallelism](https://cfsamson.github.io/book-exploring-async-basics/1_concurrent_vs_parallel.html)
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@@ -4,7 +4,7 @@
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>
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>- Understand how the async/await syntax works under the hood
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>- See first hand why we need `Pin`
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>- Understand what makes Rusts async model very memory efficient
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>- Understand what makes Rust's async model very memory efficient
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>
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>The motivation for `Generator`s can be found in [RFC#2033][rfc2033]. It's very
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>well written and I can recommend reading through it (it talks as much about
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@@ -301,7 +301,7 @@ impl Generator for GeneratorA {
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If you try to compile this you'll get an error (just try it yourself by pressing play).
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What is the lifetime of `&String`. It's not the same as the lifetime of `Self`. It's not `static`.
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Turns out that it's not possible for us in Rusts syntax to describe this lifetime, which means, that
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Turns out that it's not possible for us in Rust's syntax to describe this lifetime, which means, that
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to make this work, we'll have to let the compiler know that _we_ control this correctly ourselves.
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That means turning to unsafe.
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@@ -25,7 +25,7 @@ to govern the rules that need to apply for types which implement `!Unpin`.
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Yep, you're right, that's double negation right there. `!Unpin` means
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"not-un-pin".
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> _This naming scheme is one of Rusts safety features where it deliberately
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> _This naming scheme is one of Rust's safety features where it deliberately
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> tests if you're too tired to safely implement a type with this marker. If
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> you're starting to get confused, or even angry, by `!Unpin` it's a good sign
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> that it's time to lay down the work and start over tomorrow with a fresh mind._
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