final audit pass
This commit is contained in:
@@ -267,8 +267,7 @@ was one of the reasons they were removed).</li>
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<li>Complicated to implement correctly if you want to support many different
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platforms.</li>
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</ol>
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<p>If you were to implement green threads in Rust, it could look something like
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this:</p>
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<p>A green threads example could look something like this:</p>
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<blockquote>
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<p>The example presented below is an adapted example from an earlier gitbook I
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wrote about green threads called <a href="https://cfsamson.gitbook.io/green-threads-explained-in-200-lines-of-rust/">Green Threads Explained in 200 lines of Rust.</a>
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@@ -277,197 +276,198 @@ in that book. The code below is wildly unsafe and it's just to show a real examp
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It's not in any way meant to showcase "best practice". Just so we're on
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the same page.</p>
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</blockquote>
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<pre><pre class="playpen"><code class="language-rust edition2018">#![feature(asm, naked_functions)]
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use std::ptr;
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const DEFAULT_STACK_SIZE: usize = 1024 * 1024 * 2;
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const MAX_THREADS: usize = 4;
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static mut RUNTIME: usize = 0;
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pub struct Runtime {
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threads: Vec<Thread>,
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current: usize,
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}
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#[derive(PartialEq, Eq, Debug)]
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enum State {
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Available,
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Running,
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Ready,
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}
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struct Thread {
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id: usize,
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stack: Vec<u8>,
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ctx: ThreadContext,
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state: State,
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task: Option<Box<dyn Fn()>>,
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}
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#[derive(Debug, Default)]
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#[repr(C)]
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struct ThreadContext {
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rsp: u64,
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r15: u64,
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r14: u64,
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r13: u64,
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r12: u64,
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rbx: u64,
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rbp: u64,
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thread_ptr: u64,
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}
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impl Thread {
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fn new(id: usize) -> Self {
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Thread {
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id,
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stack: vec![0_u8; DEFAULT_STACK_SIZE],
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ctx: ThreadContext::default(),
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state: State::Available,
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task: None,
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}
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}
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}
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impl Runtime {
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pub fn new() -> Self {
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let base_thread = Thread {
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id: 0,
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stack: vec![0_u8; DEFAULT_STACK_SIZE],
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ctx: ThreadContext::default(),
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state: State::Running,
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task: None,
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};
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let mut threads = vec![base_thread];
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threads[0].ctx.thread_ptr = &threads[0] as *const Thread as u64;
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let mut available_threads: Vec<Thread> = (1..MAX_THREADS).map(|i| Thread::new(i)).collect();
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threads.append(&mut available_threads);
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Runtime {
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threads,
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current: 0,
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}
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}
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pub fn init(&self) {
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unsafe {
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let r_ptr: *const Runtime = self;
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RUNTIME = r_ptr as usize;
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}
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}
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pub fn run(&mut self) -> ! {
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while self.t_yield() {}
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std::process::exit(0);
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}
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fn t_return(&mut self) {
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if self.current != 0 {
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self.threads[self.current].state = State::Available;
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self.t_yield();
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}
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}
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fn t_yield(&mut self) -> bool {
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let mut pos = self.current;
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while self.threads[pos].state != State::Ready {
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pos += 1;
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if pos == self.threads.len() {
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pos = 0;
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}
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if pos == self.current {
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return false;
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}
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}
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if self.threads[self.current].state != State::Available {
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self.threads[self.current].state = State::Ready;
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}
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self.threads[pos].state = State::Running;
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let old_pos = self.current;
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self.current = pos;
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unsafe {
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switch(&mut self.threads[old_pos].ctx, &self.threads[pos].ctx);
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}
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true
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}
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pub fn spawn<F: Fn() + 'static>(f: F){
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unsafe {
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let rt_ptr = RUNTIME as *mut Runtime;
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let available = (*rt_ptr)
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.threads
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.iter_mut()
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.find(|t| t.state == State::Available)
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.expect("no available thread.");
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let size = available.stack.len();
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let s_ptr = available.stack.as_mut_ptr();
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available.task = Some(Box::new(f));
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available.ctx.thread_ptr = available as *const Thread as u64;
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ptr::write(s_ptr.offset((size - 8) as isize) as *mut u64, guard as u64);
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ptr::write(s_ptr.offset((size - 16) as isize) as *mut u64, call as u64);
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available.ctx.rsp = s_ptr.offset((size - 16) as isize) as u64;
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available.state = State::Ready;
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}
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}
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}
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fn call(thread: u64) {
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let thread = unsafe { &*(thread as *const Thread) };
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if let Some(f) = &thread.task {
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f();
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}
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}
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#[naked]
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fn guard() {
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unsafe {
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let rt_ptr = RUNTIME as *mut Runtime;
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let rt = &mut *rt_ptr;
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println!("THREAD {} FINISHED.", rt.threads[rt.current].id);
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rt.t_return();
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};
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}
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pub fn yield_thread() {
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unsafe {
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let rt_ptr = RUNTIME as *mut Runtime;
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(*rt_ptr).t_yield();
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};
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}
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#[naked]
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#[inline(never)]
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unsafe fn switch(old: *mut ThreadContext, new: *const ThreadContext) {
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asm!("
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mov %rsp, 0x00($0)
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mov %r15, 0x08($0)
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mov %r14, 0x10($0)
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mov %r13, 0x18($0)
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mov %r12, 0x20($0)
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mov %rbx, 0x28($0)
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mov %rbp, 0x30($0)
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mov 0x00($1), %rsp
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mov 0x08($1), %r15
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mov 0x10($1), %r14
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mov 0x18($1), %r13
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mov 0x20($1), %r12
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mov 0x28($1), %rbx
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mov 0x30($1), %rbp
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mov 0x38($1), %rdi
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ret
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"
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:
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: "r"(old), "r"(new)
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:
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: "alignstack"
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);
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}
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<p><em><strong>Press the expand icon in the top right corner to show the example code.</strong></em> </p>
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<pre><pre class="playpen"><code class="language-rust edition2018"># #![feature(asm, naked_functions)]
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# use std::ptr;
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#
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# const DEFAULT_STACK_SIZE: usize = 1024 * 1024 * 2;
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# const MAX_THREADS: usize = 4;
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# static mut RUNTIME: usize = 0;
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#
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# pub struct Runtime {
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# threads: Vec<Thread>,
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# current: usize,
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# }
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#
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# #[derive(PartialEq, Eq, Debug)]
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# enum State {
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# Available,
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# Running,
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# Ready,
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# }
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#
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# struct Thread {
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# id: usize,
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# stack: Vec<u8>,
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# ctx: ThreadContext,
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# state: State,
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# task: Option<Box<dyn Fn()>>,
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# }
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#
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# #[derive(Debug, Default)]
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# #[repr(C)]
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# struct ThreadContext {
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# rsp: u64,
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# r15: u64,
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# r14: u64,
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# r13: u64,
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# r12: u64,
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# rbx: u64,
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# rbp: u64,
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# thread_ptr: u64,
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# }
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#
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# impl Thread {
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# fn new(id: usize) -> Self {
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# Thread {
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# id,
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# stack: vec![0_u8; DEFAULT_STACK_SIZE],
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# ctx: ThreadContext::default(),
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# state: State::Available,
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# task: None,
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# }
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# }
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# }
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#
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# impl Runtime {
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# pub fn new() -> Self {
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# let base_thread = Thread {
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# id: 0,
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# stack: vec![0_u8; DEFAULT_STACK_SIZE],
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# ctx: ThreadContext::default(),
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# state: State::Running,
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# task: None,
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# };
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#
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# let mut threads = vec![base_thread];
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# threads[0].ctx.thread_ptr = &threads[0] as *const Thread as u64;
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# let mut available_threads: Vec<Thread> = (1..MAX_THREADS).map(|i| Thread::new(i)).collect();
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# threads.append(&mut available_threads);
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#
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# Runtime {
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# threads,
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# current: 0,
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# }
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# }
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#
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# pub fn init(&self) {
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# unsafe {
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# let r_ptr: *const Runtime = self;
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# RUNTIME = r_ptr as usize;
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# }
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# }
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#
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# pub fn run(&mut self) -> ! {
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# while self.t_yield() {}
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# std::process::exit(0);
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# }
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#
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# fn t_return(&mut self) {
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# if self.current != 0 {
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# self.threads[self.current].state = State::Available;
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# self.t_yield();
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# }
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# }
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#
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# fn t_yield(&mut self) -> bool {
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# let mut pos = self.current;
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# while self.threads[pos].state != State::Ready {
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# pos += 1;
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# if pos == self.threads.len() {
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# pos = 0;
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# }
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# if pos == self.current {
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# return false;
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# }
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# }
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#
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# if self.threads[self.current].state != State::Available {
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# self.threads[self.current].state = State::Ready;
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# }
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#
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# self.threads[pos].state = State::Running;
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# let old_pos = self.current;
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# self.current = pos;
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#
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# unsafe {
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# switch(&mut self.threads[old_pos].ctx, &self.threads[pos].ctx);
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# }
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# true
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# }
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#
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# pub fn spawn<F: Fn() + 'static>(f: F){
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# unsafe {
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# let rt_ptr = RUNTIME as *mut Runtime;
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# let available = (*rt_ptr)
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# .threads
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# .iter_mut()
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# .find(|t| t.state == State::Available)
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# .expect("no available thread.");
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#
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# let size = available.stack.len();
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# let s_ptr = available.stack.as_mut_ptr();
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# available.task = Some(Box::new(f));
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# available.ctx.thread_ptr = available as *const Thread as u64;
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# ptr::write(s_ptr.offset((size - 8) as isize) as *mut u64, guard as u64);
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# ptr::write(s_ptr.offset((size - 16) as isize) as *mut u64, call as u64);
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# available.ctx.rsp = s_ptr.offset((size - 16) as isize) as u64;
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# available.state = State::Ready;
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# }
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# }
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# }
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#
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# fn call(thread: u64) {
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# let thread = unsafe { &*(thread as *const Thread) };
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# if let Some(f) = &thread.task {
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# f();
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# }
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# }
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#
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# #[naked]
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# fn guard() {
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# unsafe {
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# let rt_ptr = RUNTIME as *mut Runtime;
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# let rt = &mut *rt_ptr;
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# println!("THREAD {} FINISHED.", rt.threads[rt.current].id);
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# rt.t_return();
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# };
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# }
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#
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# pub fn yield_thread() {
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# unsafe {
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# let rt_ptr = RUNTIME as *mut Runtime;
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# (*rt_ptr).t_yield();
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# };
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# }
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#
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# #[naked]
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# #[inline(never)]
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# unsafe fn switch(old: *mut ThreadContext, new: *const ThreadContext) {
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# asm!("
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# mov %rsp, 0x00($0)
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# mov %r15, 0x08($0)
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# mov %r14, 0x10($0)
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# mov %r13, 0x18($0)
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# mov %r12, 0x20($0)
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# mov %rbx, 0x28($0)
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# mov %rbp, 0x30($0)
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#
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# mov 0x00($1), %rsp
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# mov 0x08($1), %r15
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# mov 0x10($1), %r14
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# mov 0x18($1), %r13
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# mov 0x20($1), %r12
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# mov 0x28($1), %rbx
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# mov 0x30($1), %rbp
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# mov 0x38($1), %rdi
|
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# ret
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# "
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# :
|
||||
# : "r"(old), "r"(new)
|
||||
# :
|
||||
# : "alignstack"
|
||||
# );
|
||||
# }
|
||||
# #[cfg(not(windows))]
|
||||
fn main() {
|
||||
let mut runtime = Runtime::new();
|
||||
|
||||
Reference in New Issue
Block a user