added spawn chapter to main example
This commit is contained in:
@@ -3,7 +3,7 @@
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<head>
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<!-- Book generated using mdBook -->
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<meta charset="UTF-8">
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<title>The main example - Futures Explained in 200 Lines of Rust</title>
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<title>Futures - our main example - Futures Explained in 200 Lines of Rust</title>
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<meta content="text/html; charset=utf-8" http-equiv="Content-Type">
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@@ -78,7 +78,7 @@
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<nav id="sidebar" class="sidebar" aria-label="Table of contents">
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<div class="sidebar-scrollbox">
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<ol class="chapter"><li class="affix"><a href="introduction.html">Introduction</a></li><li><a href="1_background_information.html"><strong aria-hidden="true">1.</strong> Some background information</a></li><li><a href="2_trait_objects.html"><strong aria-hidden="true">2.</strong> Trait objects and fat pointers</a></li><li><a href="3_generators_pin.html"><strong aria-hidden="true">3.</strong> Generators</a></li><li><a href="4_pin.html"><strong aria-hidden="true">4.</strong> Pin</a></li><li><a href="6_future_example.html" class="active"><strong aria-hidden="true">5.</strong> The main example</a></li><li><a href="8_finished_example.html"><strong aria-hidden="true">6.</strong> Finished example (editable)</a></li><li class="affix"><a href="conclusion.html">Conclusion and exercises</a></li></ol>
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<ol class="chapter"><li class="affix"><a href="introduction.html">Introduction</a></li><li><a href="1_background_information.html"><strong aria-hidden="true">1.</strong> Some background information</a></li><li><a href="2_trait_objects.html"><strong aria-hidden="true">2.</strong> Trait objects and fat pointers</a></li><li><a href="3_generators_pin.html"><strong aria-hidden="true">3.</strong> Generators</a></li><li><a href="4_pin.html"><strong aria-hidden="true">4.</strong> Pin</a></li><li><a href="6_future_example.html" class="active"><strong aria-hidden="true">5.</strong> Futures - our main example</a></li><li><a href="8_finished_example.html"><strong aria-hidden="true">6.</strong> Finished example (editable)</a></li><li class="affix"><a href="conclusion.html">Conclusion and exercises</a></li></ol>
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</div>
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<div id="sidebar-resize-handle" class="sidebar-resize-handle"></div>
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</nav>
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@@ -154,9 +154,11 @@
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executor which allows you to edit, run an play around with the code right here
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in your browser.</p>
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<p>I'll walk you through the example, but if you want to check it out closer, you
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can always <a href="https://github.com/cfsamson/examples-futures">clone the repository</a> and play around with the code yourself. There
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are two branches. The <code>basic_example</code> is this code, and the <code>basic_example_commented</code>
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is this example with extensive comments.</p>
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can always <a href="https://github.com/cfsamson/examples-futures">clone the repository</a> and play around with the code yourself.</p>
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<p>There are several branches explained in the readme, but two are
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relevant for this chapter. The <code>main</code> branch is the example we go through here,
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and the <code>basic_example_commented</code> branch is this example with extensive
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comments.</p>
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<blockquote>
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<p>If you want to follow along as we go through, initialize a new cargo project
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by creating a new folder and run <code>cargo init</code> inside it. Everything we write
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@@ -171,7 +173,7 @@ here will be in <code>main.rs</code></p>
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};
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</code></pre>
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<h2><a class="header" href="#the-executor" id="the-executor">The Executor</a></h2>
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<p>The executors task is to take one or more futures and run them to completion.</p>
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<p>The executors responsibility is to take one or more futures and run them to completion.</p>
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<p>The first thing an <code>executor</code> does when it gets a <code>Future</code> is polling it.</p>
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<p><strong>When polled one of three things can happen:</strong></p>
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<ul>
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@@ -214,7 +216,7 @@ fn block_on<F: Future>(mut future: F) -> F::Output {
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<p>Inn all the examples here I've chose to comment the code extensively. I find it
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easier to follow that way than dividing if up into many paragraphs.</p>
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<p>We'll see more about the <code>Waker</code> in the next paragraph, but just look at it like
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a <em>trait object</em> like the one we constructed in the first chapter.</p>
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a <em>trait object</em> similar to the one we constructed in the first chapter.</p>
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<blockquote>
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<p><code>Context</code> is just a wrapper around the <code>Waker</code>. At the time of writing this
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book it's nothing more. In the future it might be possible that the <code>Context</code>
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@@ -226,13 +228,14 @@ abstraction gives some flexibility.</p>
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be rather easy to understand. <code>Future</code> is a state machine, every <code>await</code> point
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is a <code>yield</code> point. We could borrow data across <code>await</code> points and we meet the
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exact same challenges as we do when borrowing across <code>yield</code> points.</p>
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<p>As we explained in that chapter, we use <code>Pin</code> and the guarantees that give us to
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allow <code>Futures</code> to have self references.</p>
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<p>As we explained in the <a href="./3_generators_pin.html">chapter about generators</a>, we use
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<code>Pin</code> and the guarantees that give us to allow <code>Futures</code> to have self
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references.</p>
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<h2><a class="header" href="#the-future-implementation" id="the-future-implementation">The <code>Future</code> implementation</a></h2>
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<p>In Rust we call an interruptible task a <code>Future</code>. Futures has a well defined interface, which means they can be used across the entire ecosystem. We can chain
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these <code>Futures</code> so that once a "leaf future" is ready we'll perform a set of
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operations.</p>
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<p>These operations can spawn new leaf futures themselves.</p>
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<p>These chained operations can spawn new leaf futures themselves.</p>
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<p><strong>Our Future implementation looks like this:</strong></p>
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<pre><code class="language-rust noplaypen ignore">// This is the definition of our `Waker`. We use a regular thread-handle here.
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// It works but it's not a good solution. It's easy to fix though, I'll explain
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@@ -256,7 +259,7 @@ pub struct Task {
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}
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// These are function definitions we'll use for our waker. Remember the
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// "Trait Objects" chapter from the book.
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// "Trait Objects" chapter earlier.
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fn mywaker_wake(s: &MyWaker) {
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let waker_ptr: *const MyWaker = s;
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let waker_arc = unsafe {Arc::from_raw(waker_ptr)};
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@@ -304,8 +307,8 @@ impl Task {
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// This is our `Future` implementation
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impl Future for Task {
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// The output for this kind of `leaf future` is just an `usize`. For other
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// futures this could be something more interesting like a bytearray.
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// The output for our kind of `leaf future` is just an `usize`. For other
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// futures this could be something more interesting like a byte array.
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type Output = usize;
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fn poll(mut self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Self::Output> {
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let mut r = self.reactor.lock().unwrap();
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@@ -313,7 +316,7 @@ impl Future for Task {
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// i.e. if it's `Ready`
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if r.is_ready(self.id) {
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// if it is, we return the data. In this case it's just the ID of
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// the task.
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// the task since this is just a very simple example.
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Poll::Ready(self.id)
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} else if self.is_registered {
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// If the future is registered alredy, we just return `Pending`
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@@ -345,7 +348,7 @@ to allow such cases. </p>
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trouble of creating our own <code>vtable</code> and a <code>RawWaker</code>. We could just implement
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a normal trait.</p>
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<p>Fortunately, in the future this will probably be possible in the standard
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library as well. For now, <a href="https://rust-lang-nursery.github.io/futures-api-docs/0.3.0-alpha.13/futures/task/trait.ArcWake.html">this trait lives in the nursery</a>, but mye
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library as well. For now, <a href="https://rust-lang-nursery.github.io/futures-api-docs/0.3.0-alpha.13/futures/task/trait.ArcWake.html">this trait lives in the nursery</a>, but my
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guess is that this will be a part of the standard library after som maturing.</p>
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<p>We choose to pass in a reference to the whole <code>Reactor</code> here. This isn't normal.
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The reactor will often be a global resource which let's us register interests
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@@ -353,7 +356,8 @@ without passing around a reference.</p>
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<h3><a class="header" href="#why-using-thread-parkunpark-is-a-bad-idea-for-a-library" id="why-using-thread-parkunpark-is-a-bad-idea-for-a-library">Why using thread park/unpark is a bad idea for a library</a></h3>
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<p>It could deadlock easily since anyone could get a handle to the <code>executor thread</code>
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and call park/unpark on it.</p>
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<p>If one of our <code>Futures</code> holds a handle to our thread and takes it with it to a different thread the following could happen:</p>
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<p>If one of our <code>Futures</code> holds a handle to our thread, or any unrelated code
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calls <code>unpark</code> on our thread, the following could happen:</p>
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<ol>
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<li>A future could call <code>unpark</code> on the executor thread from a different thread</li>
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<li>Our <code>executor</code> thinks that data is ready and wakes up and polls the future</li>
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@@ -365,9 +369,14 @@ run in parallel.</li>
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awake already at that point.</li>
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<li>We're deadlocked and our program stops working</li>
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</ol>
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<blockquote>
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<p>There is also the case that our thread could have what's called a
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<code>spurious wakeup</code> (<a href="https://cfsamson.github.io/book-exploring-async-basics/9_3_http_module.html#bonus-section">which can happen unexpectedly</a>), which
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could cause the same deadlock if we're unlucky.</p>
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</blockquote>
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<p>There are many better solutions, here are some:</p>
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<ul>
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<li>Use <code>std::sync::CondVar</code></li>
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<li>Use <a href="https://doc.rust-lang.org/stable/std/sync/struct.Condvar.html">std::sync::CondVar</a></li>
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<li>Use <a href="https://docs.rs/crossbeam/0.7.3/crossbeam/sync/struct.Parker.html">crossbeam::sync::Parker</a></li>
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</ul>
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<h2><a class="header" href="#the-reactor" id="the-reactor">The Reactor</a></h2>
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@@ -376,7 +385,7 @@ to have an example to run.</p>
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<p>Since concurrency mostly makes sense when interacting with the outside world (or
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at least some peripheral), we need something to actually abstract over this
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interaction in an asynchronous way. </p>
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<p>This is the <code>Reactors</code> job. Most often you'll see reactors in rust use a library called <a href="https://github.com/tokio-rs/mio">Mio</a>, which provides non
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<p>This is the <code>Reactors</code> job. Most often you'll see reactors in Rust use a library called <a href="https://github.com/tokio-rs/mio">Mio</a>, which provides non
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blocking APIs and event notification for several platforms.</p>
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<p>The reactor will typically give you something like a <code>TcpStream</code> (or any other resource) which you'll use to create an I/O request. What you get in return
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is a <code>Future</code>. </p>
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@@ -385,7 +394,7 @@ is a <code>Future</code>. </p>
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is pretty normal), our <code>Task</code> in would instead be a special <code>TcpStream</code> which
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registers interest with the global <code>Reactor</code> and no reference is needed.</p>
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</blockquote>
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<p>We can call this kind of <code>Future</code> a "leaf Future`, since it's some operation
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<p>We can call this kind of <code>Future</code> a "leaf Future", since it's some operation
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we'll actually wait on and that we can chain operations on which are performed
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once the leaf future is ready. </p>
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<p><strong>Our Reactor will look like this:</strong></p>
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@@ -401,8 +410,8 @@ struct Reactor {
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readylist: Arc<Mutex<Vec<usize>>>,
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}
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// We just have two kind of events. A timeout event, a "timeout" event called
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// `Timeout` and a `Close` event to close down our reactor.
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// We just have two kind of events. An event called `Timeout`
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// and a `Close` event to close down our reactor.
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#[derive(Debug)]
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enum Event {
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Close,
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@@ -422,7 +431,6 @@ impl Reactor {
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let mut handles = vec![];
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// This will be the "Reactor thread"
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let handle = thread::spawn(move || {
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// This simulates some I/O resource
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for event in rx {
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let rl_clone = rl_clone.clone();
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match event {
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@@ -430,9 +438,10 @@ impl Reactor {
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Event::Close => break,
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Event::Timeout(waker, duration, id) => {
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// When we get an event we simply spawn a new thread...
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// When we get an event we simply spawn a new thread
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// which will simulate some I/O resource...
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let event_handle = thread::spawn(move || {
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//... which will just sleep for the number of seconds
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//... by sleeping for the number of seconds
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// we provided when creating the `Task`.
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thread::sleep(Duration::from_secs(duration));
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// When it's done sleeping we put the ID of this task
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@@ -450,7 +459,7 @@ impl Reactor {
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// When we exit the Reactor we first join all the handles on
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// the child threads we've spawned so we catch any panics and
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// release all resources.
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// release any resources.
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for handle in handles {
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handle.join().unwrap();
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}
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@@ -805,6 +814,103 @@ fn main() {
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# }
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# }
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</code></pre></pre>
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<p>This is the first time we actually see the <code>async/await</code> syntax so let's
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finish this book by explaining them briefly.</p>
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<p>Hopefully, the <code>await</code> syntax looks pretty familiar. It has a lot in common
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with <code>yield</code> and indeed, it works in much the same way.</p>
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<p>The <code>async</code> keyword can be used on functions as in <code>async fn(...)</code> or on a
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block as in <code>async { ... }</code>. Both will turn your function, or block, into a
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<code>Future</code>.</p>
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<p>These <code>Futures</code> are rather simple. Imagine our generator from a few chapters
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back. Every <code>await</code> point is like a <code>yield</code> point.</p>
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<p>Instead of <code>yielding</code> a value we pass in, it yields the <code>Future</code> we're awaiting.
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In turn this <code>Future</code> is polled. </p>
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<p>Now, as is the case in our code, our <code>mainfut</code> contains two non-leaf futures
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which it awaits, and all that happens is that these state machines are polled
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as well until some "leaf future" in the end is finally polled and either
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returns <code>Ready</code> or <code>Pending</code>.</p>
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<p>The way our example is right now, it's not much better than regular synchronous
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code. For us to actually await multiple futures at the same time we somehow need
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to <code>spawn</code> them so they're polled once, but does not cause our thread to sleep
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and wait for them one after one.</p>
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<p>Our example as it stands now returns this:</p>
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<pre><code>Future got 1 at time: 1.00.
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Future got 2 at time: 3.00.
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</code></pre>
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<p>If these <code>Futures</code> were executed asynchronously we would expect to see:</p>
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<pre><code>Future got 1 at time: 1.00.
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Future got 2 at time: 2.00.
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</code></pre>
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<p>To accomplish this we can create the simplest possible <code>spawn</code> function I could
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come up with:</p>
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<pre><code class="language-rust ignore noplaypen">fn spawn<F: Future>(future: F) -> Pin<Box<F>> {
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// We start off the same way as we did before
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let mywaker = Arc::new(MyWaker{ thread: thread::current() });
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let waker = waker_into_waker(Arc::into_raw(mywaker));
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let mut cx = Context::from_waker(&waker);
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// But we need to Box this Future. We can't pin it to this stack frame
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// since we'll return before the `Future` is resolved so it must be pinned
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// to the heap.
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let mut boxed = Box::pin(future);
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// Now we poll and just discard the result. This way, we register a `Waker`
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// with our `Reactor` and kick of whatever operation we're expecting.
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let _ = Future::poll(boxed.as_mut(), &mut cx);
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// We still need this `Future` since we'll await it later so we return it...
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boxed
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}
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</code></pre>
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<p>Now if we change our code in <code>main</code> to look like this instead.</p>
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<pre><pre class="playpen"><code class="language-rust">fn main() {
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let start = Instant::now();
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let reactor = Reactor::new();
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let reactor = Arc::new(Mutex::new(reactor));
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let future1 = Task::new(reactor.clone(), 1, 1);
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let future2 = Task::new(reactor.clone(), 2, 2);
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let fut1 = async {
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let val = future1.await;
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let dur = (Instant::now() - start).as_secs_f32();
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println!("Future got {} at time: {:.2}.", val, dur);
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};
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let fut2 = async {
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let val = future2.await;
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let dur = (Instant::now() - start).as_secs_f32();
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println!("Future got {} at time: {:.2}.", val, dur);
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};
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// You'll notice everything stays the same until this point
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let mainfut = async {
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// Here we "kick off" our first `Future`
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let handle1 = spawn(fut1);
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// And the second one
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let handle2 = spawn(fut2);
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// Now, they're already started, and when they get polled in our
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// executor now they will just return `Pending`, or if we somehow used
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// so much time that they're already resolved, they will return `Ready`.
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handle1.await;
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handle2.await;
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};
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block_on(mainfut);
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reactor.lock().map(|mut r| r.close()).unwrap();
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}
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</code></pre></pre>
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<p>If you add this code to our example and run it, you'll see:</p>
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<pre><code>Future got 1 at time: 1.00.
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Future got 2 at time: 2.00.
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</code></pre>
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<p>Exactly as we expected.</p>
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<p>Now this <code>spawn</code> method is not very sophisticated but it explains the concept.
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I've <a href="./conclusion.html#building-a-better-exectuor">challenged you to create a better version</a> and pointed you at a better resource
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in the next chapter under <a href="./conclusion.html#reader-exercises">reader exercises</a>.</p>
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<p>That's actually it for now. There are probably much more to learn, but I think it
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will be easier once the fundamental concepts are there and that further
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exploration will get a lot easier. </p>
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<p>Don't forget the exercises in the last chapter 😊. Have fun until the next time! </p>
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</main>
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Reference in New Issue
Block a user