several improvements, see #2 for more details
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
<!DOCTYPE HTML>
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||||
<html lang="en" class="sidebar-visible no-js light">
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||||
<html lang="en" class="sidebar-visible no-js">
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||||
<head>
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||||
<!-- Book generated using mdBook -->
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<meta charset="UTF-8">
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@@ -32,11 +32,11 @@
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||||
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</head>
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||||
<body>
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||||
<body class="light">
|
||||
<!-- Provide site root to javascript -->
|
||||
<script type="text/javascript">
|
||||
var path_to_root = "";
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||||
var default_theme = window.matchMedia("(prefers-color-scheme: dark)").matches ? "light" : "light";
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||||
var default_theme = "light";
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||||
</script>
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||||
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||||
<!-- Work around some values being stored in localStorage wrapped in quotes -->
|
||||
@@ -60,11 +60,8 @@
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||||
var theme;
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||||
try { theme = localStorage.getItem('mdbook-theme'); } catch(e) { }
|
||||
if (theme === null || theme === undefined) { theme = default_theme; }
|
||||
var html = document.querySelector('html');
|
||||
html.classList.remove('no-js')
|
||||
html.classList.remove('light')
|
||||
html.classList.add(theme);
|
||||
html.classList.add('js');
|
||||
document.body.className = theme;
|
||||
document.querySelector('html').className = theme + ' js';
|
||||
</script>
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||||
<!-- Hide / unhide sidebar before it is displayed -->
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||||
@@ -80,8 +77,8 @@
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||||
</script>
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||||
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||||
<nav id="sidebar" class="sidebar" aria-label="Table of contents">
|
||||
<div id="sidebar-scrollbox" class="sidebar-scrollbox">
|
||||
<ol class="chapter"><li class="expanded affix "><a href="introduction.html">Introduction</a></li><li class="expanded "><a href="0_background_information.html"><strong aria-hidden="true">1.</strong> Background information</a></li><li class="expanded "><a href="1_futures_in_rust.html"><strong aria-hidden="true">2.</strong> Futures in Rust</a></li><li class="expanded "><a href="2_waker_context.html"><strong aria-hidden="true">3.</strong> Waker and Context</a></li><li class="expanded "><a href="3_generators_async_await.html"><strong aria-hidden="true">4.</strong> Generators and async/await</a></li><li class="expanded "><a href="4_pin.html"><strong aria-hidden="true">5.</strong> Pin</a></li><li class="expanded "><a href="6_future_example.html" class="active"><strong aria-hidden="true">6.</strong> Implementing Futures</a></li><li class="expanded "><a href="8_finished_example.html"><strong aria-hidden="true">7.</strong> Finished example (editable)</a></li><li class="expanded affix "><a href="conclusion.html">Conclusion and exercises</a></li></ol>
|
||||
<div class="sidebar-scrollbox">
|
||||
<ol class="chapter"><li class="affix"><a href="introduction.html">Introduction</a></li><li><a href="0_background_information.html"><strong aria-hidden="true">1.</strong> Background information</a></li><li><a href="1_futures_in_rust.html"><strong aria-hidden="true">2.</strong> Futures in Rust</a></li><li><a href="2_waker_context.html"><strong aria-hidden="true">3.</strong> Waker and Context</a></li><li><a href="3_generators_async_await.html"><strong aria-hidden="true">4.</strong> Generators and async/await</a></li><li><a href="4_pin.html"><strong aria-hidden="true">5.</strong> Pin</a></li><li><a href="6_future_example.html" class="active"><strong aria-hidden="true">6.</strong> Implementing Futures</a></li><li><a href="8_finished_example.html"><strong aria-hidden="true">7.</strong> Finished example (editable)</a></li><li class="affix"><a href="conclusion.html">Conclusion and exercises</a></li></ol>
|
||||
</div>
|
||||
<div id="sidebar-resize-handle" class="sidebar-resize-handle"></div>
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</nav>
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@@ -171,9 +168,9 @@ here will be in <code>main.rs</code></p>
|
||||
<h2><a class="header" href="#implementing-our-own-futures" id="implementing-our-own-futures">Implementing our own Futures</a></h2>
|
||||
<p>Let's start off by getting all our imports right away so you can follow along</p>
|
||||
<pre><code class="language-rust noplaypen ignore">use std::{
|
||||
future::Future, pin::Pin, sync::{mpsc::{channel, Sender}, Arc, Mutex},
|
||||
future::Future, pin::Pin, sync::{ mpsc::{channel, Sender}, Arc, Mutex,},
|
||||
task::{Context, Poll, RawWaker, RawWakerVTable, Waker},
|
||||
thread::{self, JoinHandle}, time::{Duration, Instant}
|
||||
thread::{self, JoinHandle}, time::{Duration, Instant}, collections::HashMap
|
||||
};
|
||||
</code></pre>
|
||||
<h2><a class="header" href="#the-executor" id="the-executor">The Executor</a></h2>
|
||||
@@ -264,9 +261,8 @@ struct MyWaker {
|
||||
#[derive(Clone)]
|
||||
pub struct Task {
|
||||
id: usize,
|
||||
reactor: Arc<Mutex<Reactor>>,
|
||||
reactor: Arc<Mutex<Box<Reactor>>>,
|
||||
data: u64,
|
||||
is_registered: bool,
|
||||
}
|
||||
|
||||
// These are function definitions we'll use for our waker. Remember the
|
||||
@@ -306,48 +302,57 @@ fn waker_into_waker(s: *const MyWaker) -> Waker {
|
||||
}
|
||||
|
||||
impl Task {
|
||||
fn new(reactor: Arc<Mutex<Reactor>>, data: u64, id: usize) -> Self {
|
||||
Task {
|
||||
id,
|
||||
reactor,
|
||||
data,
|
||||
is_registered: false,
|
||||
}
|
||||
fn new(reactor: Arc<Mutex<Box<Reactor>>>, data: u64, id: usize) -> Self {
|
||||
Task { id, reactor, data }
|
||||
}
|
||||
}
|
||||
|
||||
// This is our `Future` implementation
|
||||
impl Future for Task {
|
||||
|
||||
// The output for our kind of `leaf future` is just an `usize`. For other
|
||||
// futures this could be something more interesting like a byte array.
|
||||
type Output = usize;
|
||||
fn poll(mut self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Self::Output> {
|
||||
|
||||
// Poll is the what drives the state machine forward and it's the only
|
||||
// method we'll need to call to drive futures to completion.
|
||||
fn poll(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Self::Output> {
|
||||
|
||||
// We need to get access the reactor in our `poll` method so we acquire
|
||||
// a lock on that.
|
||||
let mut r = self.reactor.lock().unwrap();
|
||||
|
||||
// we check with the `Reactor` if this future is in its "readylist"
|
||||
// i.e. if it's `Ready`
|
||||
// First we check if the task is marked as ready
|
||||
if r.is_ready(self.id) {
|
||||
|
||||
// if it is, we return the data. In this case it's just the ID of
|
||||
// the task since this is just a very simple example.
|
||||
// If it's ready we set its state to `Finished`
|
||||
*r.tasks.get_mut(&self.id).unwrap() = TaskState::Finished;
|
||||
Poll::Ready(self.id)
|
||||
} else if self.is_registered {
|
||||
|
||||
// If it isn't finished we check the map we have stored in our Reactor
|
||||
// over id's we have registered and see if it's there
|
||||
} else if r.tasks.contains_key(&self.id) {
|
||||
|
||||
// If the future is registered alredy, we just return `Pending`
|
||||
// This is important. The docs says that on multiple calls to poll,
|
||||
// only the Waker from the Context passed to the most recent call
|
||||
// should be scheduled to receive a wakeup. That's why we insert
|
||||
// this waker into the map (which will return the old one which will
|
||||
// get dropped) before we return `Pending`.
|
||||
r.tasks.insert(self.id, TaskState::NotReady(cx.waker().clone()));
|
||||
Poll::Pending
|
||||
} else {
|
||||
|
||||
// If we get here, it must be the first time this `Future` is polled
|
||||
// so we register a task with our `reactor`
|
||||
// If it's not ready, and not in the map it's a new task so we
|
||||
// register that with the Reactor and return `Pending`
|
||||
r.register(self.data, cx.waker().clone(), self.id);
|
||||
|
||||
// oh, we have to drop the lock on our `Mutex` here because we can't
|
||||
// have a shared and exclusive borrow at the same time
|
||||
drop(r);
|
||||
self.is_registered = true;
|
||||
Poll::Pending
|
||||
}
|
||||
|
||||
// Note that we're holding a lock on the `Mutex` which protects the
|
||||
// Reactor all the way until the end of this scope. This means that
|
||||
// even if our task were to complete immidiately, it will not be
|
||||
// able to call `wake` while we're in our `Poll` method.
|
||||
|
||||
// Since we can make this guarantee, it's now the Executors job to
|
||||
// handle this possible race condition where `Wake` is called after
|
||||
// `poll` but before our thread goes to sleep.
|
||||
}
|
||||
}
|
||||
</code></pre>
|
||||
@@ -424,6 +429,15 @@ for the sake of this example.</p>
|
||||
<p><strong>Our Reactor will look like this:</strong></p>
|
||||
<pre><code class="language-rust noplaypen ignore">// This is a "fake" reactor. It does no real I/O, but that also makes our
|
||||
// code possible to run in the book and in the playground
|
||||
// The different states a task can have in this Reactor
|
||||
enum TaskState {
|
||||
Ready,
|
||||
NotReady(Waker),
|
||||
Finished,
|
||||
}
|
||||
|
||||
// This is a "fake" reactor. It does no real I/O, but that also makes our
|
||||
// code possible to run in the book and in the playground
|
||||
struct Reactor {
|
||||
|
||||
// we need some way of registering a Task with the reactor. Normally this
|
||||
@@ -431,106 +445,118 @@ struct Reactor {
|
||||
dispatcher: Sender<Event>,
|
||||
handle: Option<JoinHandle<()>>,
|
||||
|
||||
// This is a list of tasks that are ready, which means they should be polled
|
||||
// for data.
|
||||
readylist: Arc<Mutex<Vec<usize>>>,
|
||||
// This is a list of tasks
|
||||
tasks: HashMap<usize, TaskState>,
|
||||
}
|
||||
|
||||
// We just have two kind of events. An event called `Timeout`
|
||||
// and a `Close` event to close down our reactor.
|
||||
// This represents the Events we can send to our reactor thread. In this
|
||||
// example it's only a Timeout or a Close event.
|
||||
#[derive(Debug)]
|
||||
enum Event {
|
||||
Close,
|
||||
Timeout(Waker, u64, usize),
|
||||
Timeout(u64, usize),
|
||||
}
|
||||
|
||||
impl Reactor {
|
||||
fn new() -> Self {
|
||||
// The way we register new events with our reactor is using a regular
|
||||
// channel
|
||||
|
||||
// We choose to return an atomic reference counted, mutex protected, heap
|
||||
// allocated `Reactor`. Just to make it easy to explain... No, the reason
|
||||
// we do this is:
|
||||
//
|
||||
// 1. We know that only thread-safe reactors will be created.
|
||||
// 2. By heap allocating it we can obtain a reference to a stable address
|
||||
// that's not dependent on the stack frame of the function that called `new`
|
||||
fn new() -> Arc<Mutex<Box<Self>>> {
|
||||
let (tx, rx) = channel::<Event>();
|
||||
let readylist = Arc::new(Mutex::new(vec![]));
|
||||
let rl_clone = readylist.clone();
|
||||
let reactor = Arc::new(Mutex::new(Box::new(Reactor {
|
||||
dispatcher: tx,
|
||||
handle: None,
|
||||
tasks: HashMap::new(),
|
||||
})));
|
||||
|
||||
// Notice that we'll need to use `weak` reference here. If we don't,
|
||||
// our `Reactor` will not get `dropped` when our main thread is finished
|
||||
// since we're holding internal references to it.
|
||||
|
||||
// This `Vec` will hold handles to all the threads we spawn so we can
|
||||
// join them later on and finish our programm in a good manner
|
||||
let mut handles = vec![];
|
||||
// Since we're collecting all `JoinHandles` from the threads we spawn
|
||||
// and make sure to join them we know that `Reactor` will be alive
|
||||
// longer than any reference held by the threads we spawn here.
|
||||
let reactor_clone = Arc::downgrade(&reactor);
|
||||
|
||||
// This will be the "Reactor thread"
|
||||
// This will be our Reactor-thread. The Reactor-thread will in our case
|
||||
// just spawn new threads which will serve as timers for us.
|
||||
let handle = thread::spawn(move || {
|
||||
let mut handles = vec![];
|
||||
|
||||
// This simulates some I/O resource
|
||||
for event in rx {
|
||||
let rl_clone = rl_clone.clone();
|
||||
println!("REACTOR: {:?}", event);
|
||||
let reactor = reactor_clone.clone();
|
||||
match event {
|
||||
|
||||
// If we get a close event we break out of the loop we're in
|
||||
Event::Close => break,
|
||||
Event::Timeout(waker, duration, id) => {
|
||||
Event::Timeout(duration, id) => {
|
||||
|
||||
// When we get an event we simply spawn a new thread
|
||||
// which will simulate some I/O resource...
|
||||
// We spawn a new thread that will serve as a timer
|
||||
// and will call `wake` on the correct `Waker` once
|
||||
// it's done.
|
||||
let event_handle = thread::spawn(move || {
|
||||
|
||||
//... by sleeping for the number of seconds
|
||||
// we provided when creating the `Task`.
|
||||
thread::sleep(Duration::from_secs(duration));
|
||||
|
||||
// When it's done sleeping we put the ID of this task
|
||||
// on the "readylist"
|
||||
rl_clone.lock().map(|mut rl| rl.push(id)).unwrap();
|
||||
|
||||
// Then we call `wake` which will wake up our
|
||||
// executor and start polling the futures
|
||||
waker.wake();
|
||||
let reactor = reactor.upgrade().unwrap();
|
||||
reactor.lock().map(|mut r| r.wake(id)).unwrap();
|
||||
});
|
||||
|
||||
handles.push(event_handle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// When we exit the Reactor we first join all the handles on
|
||||
// the child threads we've spawned so we catch any panics and
|
||||
// release any resources.
|
||||
for handle in handles {
|
||||
handle.join().unwrap();
|
||||
}
|
||||
// This is important for us since we need to know that these
|
||||
// threads don't live longer than our Reactor-thread. Our
|
||||
// Reactor-thread will be joined when `Reactor` gets dropped.
|
||||
handles.into_iter().for_each(|handle| handle.join().unwrap());
|
||||
});
|
||||
reactor.lock().map(|mut r| r.handle = Some(handle)).unwrap();
|
||||
reactor
|
||||
}
|
||||
|
||||
Reactor {
|
||||
readylist,
|
||||
dispatcher: tx,
|
||||
handle: Some(handle),
|
||||
// The wake function will call wake on the waker for the task with the
|
||||
// corresponding id.
|
||||
fn wake(&mut self, id: usize) {
|
||||
self.tasks.get_mut(&id).map(|state| {
|
||||
|
||||
// No matter what state the task was in we can safely set it
|
||||
// to ready at this point. This lets us get ownership over the
|
||||
// the data that was there before we replaced it.
|
||||
match mem::replace(state, TaskState::Ready) {
|
||||
TaskState::NotReady(waker) => waker.wake(),
|
||||
TaskState::Finished => panic!("Called 'wake' twice on task: {}", id),
|
||||
_ => unreachable!()
|
||||
}
|
||||
}).unwrap();
|
||||
}
|
||||
|
||||
// Register a new task with the reactor. In this particular example
|
||||
// we panic if a task with the same id get's registered twice
|
||||
fn register(&mut self, duration: u64, waker: Waker, id: usize) {
|
||||
if self.tasks.insert(id, TaskState::NotReady(waker)).is_some() {
|
||||
panic!("Tried to insert a task with id: '{}', twice!", id);
|
||||
}
|
||||
self.dispatcher.send(Event::Timeout(duration, id)).unwrap();
|
||||
}
|
||||
|
||||
fn register(&mut self, duration: u64, waker: Waker, data: usize) {
|
||||
|
||||
// registering an event is as simple as sending an `Event` through
|
||||
// the channel.
|
||||
self.dispatcher
|
||||
.send(Event::Timeout(waker, duration, data))
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
// We send a close event to the reactor so it closes down our reactor-thread
|
||||
fn close(&mut self) {
|
||||
self.dispatcher.send(Event::Close).unwrap();
|
||||
}
|
||||
|
||||
// We need a way to check if any event's are ready. This will simply
|
||||
// look through the "readylist" for an event macthing the ID we want to
|
||||
// check for.
|
||||
fn is_ready(&self, id_to_check: usize) -> bool {
|
||||
self.readylist
|
||||
.lock()
|
||||
.map(|rl| rl.iter().any(|id| *id == id_to_check))
|
||||
.unwrap()
|
||||
// We simply checks if a task with this id is in the state `TaskState::Ready`
|
||||
fn is_ready(&self, id: usize) -> bool {
|
||||
self.tasks.get(&id).map(|state| match state {
|
||||
TaskState::Ready => true,
|
||||
_ => false,
|
||||
}).unwrap_or(false)
|
||||
}
|
||||
}
|
||||
|
||||
// When our `Reactor` is dropped we join the reactor thread with the thread
|
||||
// owning our `Reactor` so we catch any panics and release all resources.
|
||||
// It's not needed for this to work, but it really is a best practice to join
|
||||
// all threads you spawn.
|
||||
impl Drop for Reactor {
|
||||
fn drop(&mut self) {
|
||||
self.handle.take().map(|h| h.join().unwrap()).unwrap();
|
||||
@@ -543,22 +569,18 @@ and make it sleep for some time which we specify when we create a <code>Task</co
|
||||
of seconds here, just give it some time to run.</p>
|
||||
<p>In the last chapter we have the <a href="./8_finished_example.html">whole 200 lines in an editable window</a>
|
||||
which you can edit and change the way you like.</p>
|
||||
<pre><pre class="playpen"><code class="language-rust edition2018"><span class="boring">use std::{
|
||||
</span><span class="boring"> future::Future, pin::Pin, sync::{mpsc::{channel, Sender}, Arc, Mutex},
|
||||
</span><span class="boring"> task::{Context, Poll, RawWaker, RawWakerVTable, Waker},
|
||||
</span><span class="boring"> thread::{self, JoinHandle}, time::{Duration, Instant}
|
||||
</span><span class="boring">};
|
||||
</span><span class="boring">
|
||||
</span>fn main() {
|
||||
<pre><pre class="playpen"><code class="language-rust edition2018"># use std::{
|
||||
# future::Future, pin::Pin, sync::{ mpsc::{channel, Sender}, Arc, Mutex,},
|
||||
# task::{Context, Poll, RawWaker, RawWakerVTable, Waker}, mem,
|
||||
# thread::{self, JoinHandle}, time::{Duration, Instant}, collections::HashMap
|
||||
# };
|
||||
#
|
||||
fn main() {
|
||||
// This is just to make it easier for us to see when our Future was resolved
|
||||
let start = Instant::now();
|
||||
|
||||
// Many runtimes create a glocal `reactor` we pass it as an argument
|
||||
let reactor = Reactor::new();
|
||||
|
||||
// Since we'll share this between threads we wrap it in a
|
||||
// atmically-refcounted- mutex.
|
||||
let reactor = Arc::new(Mutex::new(reactor));
|
||||
|
||||
// We create two tasks:
|
||||
// - first parameter is the `reactor`
|
||||
@@ -596,163 +618,174 @@ which you can edit and change the way you like.</p>
|
||||
// ends nicely.
|
||||
reactor.lock().map(|mut r| r.close()).unwrap();
|
||||
}
|
||||
|
||||
<span class="boring">// ============================= EXECUTOR ====================================
|
||||
</span><span class="boring">fn block_on<F: Future>(mut future: F) -> F::Output {
|
||||
</span><span class="boring"> let mywaker = Arc::new(MyWaker{ thread: thread::current() });
|
||||
</span><span class="boring"> let waker = waker_into_waker(Arc::into_raw(mywaker));
|
||||
</span><span class="boring"> let mut cx = Context::from_waker(&waker);
|
||||
</span><span class="boring"> let val = loop {
|
||||
</span><span class="boring"> let pinned = unsafe { Pin::new_unchecked(&mut future) };
|
||||
</span><span class="boring"> match Future::poll(pinned, &mut cx) {
|
||||
</span><span class="boring"> Poll::Ready(val) => break val,
|
||||
</span><span class="boring"> Poll::Pending => thread::park(),
|
||||
</span><span class="boring"> };
|
||||
</span><span class="boring"> };
|
||||
</span><span class="boring"> val
|
||||
</span><span class="boring">}
|
||||
</span><span class="boring">
|
||||
</span><span class="boring">// ====================== FUTURE IMPLEMENTATION ==============================
|
||||
</span><span class="boring">#[derive(Clone)]
|
||||
</span><span class="boring">struct MyWaker {
|
||||
</span><span class="boring"> thread: thread::Thread,
|
||||
</span><span class="boring">}
|
||||
</span><span class="boring">
|
||||
</span><span class="boring">#[derive(Clone)]
|
||||
</span><span class="boring">pub struct Task {
|
||||
</span><span class="boring"> id: usize,
|
||||
</span><span class="boring"> reactor: Arc<Mutex<Reactor>>,
|
||||
</span><span class="boring"> data: u64,
|
||||
</span><span class="boring"> is_registered: bool,
|
||||
</span><span class="boring">}
|
||||
</span><span class="boring">
|
||||
</span><span class="boring">fn mywaker_wake(s: &MyWaker) {
|
||||
</span><span class="boring"> let waker_ptr: *const MyWaker = s;
|
||||
</span><span class="boring"> let waker_arc = unsafe {Arc::from_raw(waker_ptr)};
|
||||
</span><span class="boring"> waker_arc.thread.unpark();
|
||||
</span><span class="boring">}
|
||||
</span><span class="boring">
|
||||
</span><span class="boring">fn mywaker_clone(s: &MyWaker) -> RawWaker {
|
||||
</span><span class="boring"> let arc = unsafe { Arc::from_raw(s).clone() };
|
||||
</span><span class="boring"> std::mem::forget(arc.clone()); // increase ref count
|
||||
</span><span class="boring"> RawWaker::new(Arc::into_raw(arc) as *const (), &VTABLE)
|
||||
</span><span class="boring">}
|
||||
</span><span class="boring">
|
||||
</span><span class="boring">const VTABLE: RawWakerVTable = unsafe {
|
||||
</span><span class="boring"> RawWakerVTable::new(
|
||||
</span><span class="boring"> |s| mywaker_clone(&*(s as *const MyWaker)), // clone
|
||||
</span><span class="boring"> |s| mywaker_wake(&*(s as *const MyWaker)), // wake
|
||||
</span><span class="boring"> |s| mywaker_wake(*(s as *const &MyWaker)), // wake by ref
|
||||
</span><span class="boring"> |s| drop(Arc::from_raw(s as *const MyWaker)), // decrease refcount
|
||||
</span><span class="boring"> )
|
||||
</span><span class="boring">};
|
||||
</span><span class="boring">
|
||||
</span><span class="boring">fn waker_into_waker(s: *const MyWaker) -> Waker {
|
||||
</span><span class="boring"> let raw_waker = RawWaker::new(s as *const (), &VTABLE);
|
||||
</span><span class="boring"> unsafe { Waker::from_raw(raw_waker) }
|
||||
</span><span class="boring">}
|
||||
</span><span class="boring">
|
||||
</span><span class="boring">impl Task {
|
||||
</span><span class="boring"> fn new(reactor: Arc<Mutex<Reactor>>, data: u64, id: usize) -> Self {
|
||||
</span><span class="boring"> Task {
|
||||
</span><span class="boring"> id,
|
||||
</span><span class="boring"> reactor,
|
||||
</span><span class="boring"> data,
|
||||
</span><span class="boring"> is_registered: false,
|
||||
</span><span class="boring"> }
|
||||
</span><span class="boring"> }
|
||||
</span><span class="boring">}
|
||||
</span><span class="boring">
|
||||
</span><span class="boring">impl Future for Task {
|
||||
</span><span class="boring"> type Output = usize;
|
||||
</span><span class="boring"> fn poll(mut self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Self::Output> {
|
||||
</span><span class="boring"> let mut r = self.reactor.lock().unwrap();
|
||||
</span><span class="boring"> if r.is_ready(self.id) {
|
||||
</span><span class="boring"> Poll::Ready(self.id)
|
||||
</span><span class="boring"> } else if self.is_registered {
|
||||
</span><span class="boring"> Poll::Pending
|
||||
</span><span class="boring"> } else {
|
||||
</span><span class="boring"> r.register(self.data, cx.waker().clone(), self.id);
|
||||
</span><span class="boring"> drop(r);
|
||||
</span><span class="boring"> self.is_registered = true;
|
||||
</span><span class="boring"> Poll::Pending
|
||||
</span><span class="boring"> }
|
||||
</span><span class="boring"> }
|
||||
</span><span class="boring">}
|
||||
</span><span class="boring">
|
||||
</span><span class="boring">// =============================== REACTOR ===================================
|
||||
</span><span class="boring">struct Reactor {
|
||||
</span><span class="boring"> dispatcher: Sender<Event>,
|
||||
</span><span class="boring"> handle: Option<JoinHandle<()>>,
|
||||
</span><span class="boring"> readylist: Arc<Mutex<Vec<usize>>>,
|
||||
</span><span class="boring">}
|
||||
</span><span class="boring">#[derive(Debug)]
|
||||
</span><span class="boring">enum Event {
|
||||
</span><span class="boring"> Close,
|
||||
</span><span class="boring"> Timeout(Waker, u64, usize),
|
||||
</span><span class="boring">}
|
||||
</span><span class="boring">
|
||||
</span><span class="boring">impl Reactor {
|
||||
</span><span class="boring"> fn new() -> Self {
|
||||
</span><span class="boring"> let (tx, rx) = channel::<Event>();
|
||||
</span><span class="boring"> let readylist = Arc::new(Mutex::new(vec![]));
|
||||
</span><span class="boring"> let rl_clone = readylist.clone();
|
||||
</span><span class="boring"> let mut handles = vec![];
|
||||
</span><span class="boring"> let handle = thread::spawn(move || {
|
||||
</span><span class="boring"> // This simulates some I/O resource
|
||||
</span><span class="boring"> for event in rx {
|
||||
</span><span class="boring"> println!("REACTOR: {:?}", event);
|
||||
</span><span class="boring"> let rl_clone = rl_clone.clone();
|
||||
</span><span class="boring"> match event {
|
||||
</span><span class="boring"> Event::Close => break,
|
||||
</span><span class="boring"> Event::Timeout(waker, duration, id) => {
|
||||
</span><span class="boring"> let event_handle = thread::spawn(move || {
|
||||
</span><span class="boring"> thread::sleep(Duration::from_secs(duration));
|
||||
</span><span class="boring"> rl_clone.lock().map(|mut rl| rl.push(id)).unwrap();
|
||||
</span><span class="boring"> waker.wake();
|
||||
</span><span class="boring"> });
|
||||
</span><span class="boring">
|
||||
</span><span class="boring"> handles.push(event_handle);
|
||||
</span><span class="boring"> }
|
||||
</span><span class="boring"> }
|
||||
</span><span class="boring"> }
|
||||
</span><span class="boring">
|
||||
</span><span class="boring"> for handle in handles {
|
||||
</span><span class="boring"> handle.join().unwrap();
|
||||
</span><span class="boring"> }
|
||||
</span><span class="boring"> });
|
||||
</span><span class="boring">
|
||||
</span><span class="boring"> Reactor {
|
||||
</span><span class="boring"> readylist,
|
||||
</span><span class="boring"> dispatcher: tx,
|
||||
</span><span class="boring"> handle: Some(handle),
|
||||
</span><span class="boring"> }
|
||||
</span><span class="boring"> }
|
||||
</span><span class="boring">
|
||||
</span><span class="boring"> fn register(&mut self, duration: u64, waker: Waker, data: usize) {
|
||||
</span><span class="boring"> self.dispatcher
|
||||
</span><span class="boring"> .send(Event::Timeout(waker, duration, data))
|
||||
</span><span class="boring"> .unwrap();
|
||||
</span><span class="boring"> }
|
||||
</span><span class="boring">
|
||||
</span><span class="boring"> fn close(&mut self) {
|
||||
</span><span class="boring"> self.dispatcher.send(Event::Close).unwrap();
|
||||
</span><span class="boring"> }
|
||||
</span><span class="boring">
|
||||
</span><span class="boring"> fn is_ready(&self, id_to_check: usize) -> bool {
|
||||
</span><span class="boring"> self.readylist
|
||||
</span><span class="boring"> .lock()
|
||||
</span><span class="boring"> .map(|rl| rl.iter().any(|id| *id == id_to_check))
|
||||
</span><span class="boring"> .unwrap()
|
||||
</span><span class="boring"> }
|
||||
</span><span class="boring">}
|
||||
</span><span class="boring">
|
||||
</span><span class="boring">impl Drop for Reactor {
|
||||
</span><span class="boring"> fn drop(&mut self) {
|
||||
</span><span class="boring"> self.handle.take().map(|h| h.join().unwrap()).unwrap();
|
||||
</span><span class="boring"> }
|
||||
</span><span class="boring">}
|
||||
</span></code></pre></pre>
|
||||
# // ============================= EXECUTOR ====================================
|
||||
# fn block_on<F: Future>(mut future: F) -> F::Output {
|
||||
# let mywaker = Arc::new(MyWaker {
|
||||
# thread: thread::current(),
|
||||
# });
|
||||
# let waker = waker_into_waker(Arc::into_raw(mywaker));
|
||||
# let mut cx = Context::from_waker(&waker);
|
||||
#
|
||||
# // SAFETY: we shadow `future` so it can't be accessed again.
|
||||
# let mut future = unsafe { Pin::new_unchecked(&mut future) };
|
||||
# let val = loop {
|
||||
# match Future::poll(future.as_mut(), &mut cx) {
|
||||
# Poll::Ready(val) => break val,
|
||||
# Poll::Pending => thread::park(),
|
||||
# };
|
||||
# };
|
||||
# val
|
||||
# }
|
||||
#
|
||||
# // ====================== FUTURE IMPLEMENTATION ==============================
|
||||
# #[derive(Clone)]
|
||||
# struct MyWaker {
|
||||
# thread: thread::Thread,
|
||||
# }
|
||||
#
|
||||
# #[derive(Clone)]
|
||||
# pub struct Task {
|
||||
# id: usize,
|
||||
# reactor: Arc<Mutex<Box<Reactor>>>,
|
||||
# data: u64,
|
||||
# }
|
||||
#
|
||||
# fn mywaker_wake(s: &MyWaker) {
|
||||
# let waker_ptr: *const MyWaker = s;
|
||||
# let waker_arc = unsafe { Arc::from_raw(waker_ptr) };
|
||||
# waker_arc.thread.unpark();
|
||||
# }
|
||||
#
|
||||
# fn mywaker_clone(s: &MyWaker) -> RawWaker {
|
||||
# let arc = unsafe { Arc::from_raw(s) };
|
||||
# std::mem::forget(arc.clone()); // increase ref count
|
||||
# RawWaker::new(Arc::into_raw(arc) as *const (), &VTABLE)
|
||||
# }
|
||||
#
|
||||
# const VTABLE: RawWakerVTable = unsafe {
|
||||
# RawWakerVTable::new(
|
||||
# |s| mywaker_clone(&*(s as *const MyWaker)), // clone
|
||||
# |s| mywaker_wake(&*(s as *const MyWaker)), // wake
|
||||
# |s| mywaker_wake(*(s as *const &MyWaker)), // wake by ref
|
||||
# |s| drop(Arc::from_raw(s as *const MyWaker)), // decrease refcount
|
||||
# )
|
||||
# };
|
||||
#
|
||||
# fn waker_into_waker(s: *const MyWaker) -> Waker {
|
||||
# let raw_waker = RawWaker::new(s as *const (), &VTABLE);
|
||||
# unsafe { Waker::from_raw(raw_waker) }
|
||||
# }
|
||||
#
|
||||
# impl Task {
|
||||
# fn new(reactor: Arc<Mutex<Box<Reactor>>>, data: u64, id: usize) -> Self {
|
||||
# Task { id, reactor, data }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# impl Future for Task {
|
||||
# type Output = usize;
|
||||
# fn poll(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Self::Output> {
|
||||
# let mut r = self.reactor.lock().unwrap();
|
||||
# if r.is_ready(self.id) {
|
||||
# *r.tasks.get_mut(&self.id).unwrap() = TaskState::Finished;
|
||||
# Poll::Ready(self.id)
|
||||
# } else if r.tasks.contains_key(&self.id) {
|
||||
# r.tasks.insert(self.id, TaskState::NotReady(cx.waker().clone()));
|
||||
# Poll::Pending
|
||||
# } else {
|
||||
# r.register(self.data, cx.waker().clone(), self.id);
|
||||
# Poll::Pending
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# // =============================== REACTOR ===================================
|
||||
# enum TaskState {
|
||||
# Ready,
|
||||
# NotReady(Waker),
|
||||
# Finished,
|
||||
# }
|
||||
# struct Reactor {
|
||||
# dispatcher: Sender<Event>,
|
||||
# handle: Option<JoinHandle<()>>,
|
||||
# tasks: HashMap<usize, TaskState>,
|
||||
# }
|
||||
#
|
||||
# #[derive(Debug)]
|
||||
# enum Event {
|
||||
# Close,
|
||||
# Timeout(u64, usize),
|
||||
# }
|
||||
#
|
||||
# impl Reactor {
|
||||
# fn new() -> Arc<Mutex<Box<Self>>> {
|
||||
# let (tx, rx) = channel::<Event>();
|
||||
# let reactor = Arc::new(Mutex::new(Box::new(Reactor {
|
||||
# dispatcher: tx,
|
||||
# handle: None,
|
||||
# tasks: HashMap::new(),
|
||||
# })));
|
||||
#
|
||||
# let reactor_clone = Arc::downgrade(&reactor);
|
||||
# let handle = thread::spawn(move || {
|
||||
# let mut handles = vec![];
|
||||
# // This simulates some I/O resource
|
||||
# for event in rx {
|
||||
# println!("REACTOR: {:?}", event);
|
||||
# let reactor = reactor_clone.clone();
|
||||
# match event {
|
||||
# Event::Close => break,
|
||||
# Event::Timeout(duration, id) => {
|
||||
# let event_handle = thread::spawn(move || {
|
||||
# thread::sleep(Duration::from_secs(duration));
|
||||
# let reactor = reactor.upgrade().unwrap();
|
||||
# reactor.lock().map(|mut r| r.wake(id)).unwrap();
|
||||
# });
|
||||
# handles.push(event_handle);
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# handles.into_iter().for_each(|handle| handle.join().unwrap());
|
||||
# });
|
||||
# reactor.lock().map(|mut r| r.handle = Some(handle)).unwrap();
|
||||
# reactor
|
||||
# }
|
||||
#
|
||||
# fn wake(&mut self, id: usize) {
|
||||
# self.tasks.get_mut(&id).map(|state| {
|
||||
# match mem::replace(state, TaskState::Ready) {
|
||||
# TaskState::NotReady(waker) => waker.wake(),
|
||||
# TaskState::Finished => panic!("Called 'wake' twice on task: {}", id),
|
||||
# _ => unreachable!()
|
||||
# }
|
||||
# }).unwrap();
|
||||
# }
|
||||
#
|
||||
# fn register(&mut self, duration: u64, waker: Waker, id: usize) {
|
||||
# if self.tasks.insert(id, TaskState::NotReady(waker)).is_some() {
|
||||
# panic!("Tried to insert a task with id: '{}', twice!", id);
|
||||
# }
|
||||
# self.dispatcher.send(Event::Timeout(duration, id)).unwrap();
|
||||
# }
|
||||
#
|
||||
# fn close(&mut self) {
|
||||
# self.dispatcher.send(Event::Close).unwrap();
|
||||
# }
|
||||
#
|
||||
# fn is_ready(&self, id: usize) -> bool {
|
||||
# self.tasks.get(&id).map(|state| match state {
|
||||
# TaskState::Ready => true,
|
||||
# _ => false,
|
||||
# }).unwrap_or(false)
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# impl Drop for Reactor {
|
||||
# fn drop(&mut self) {
|
||||
# self.handle.take().map(|h| h.join().unwrap()).unwrap();
|
||||
# }
|
||||
# }
|
||||
</code></pre></pre>
|
||||
<p>I added a debug printout of the events the reactor registered interest for so we can observe
|
||||
two things:</p>
|
||||
<ol>
|
||||
@@ -874,18 +907,6 @@ do really hope that you do continue to explore further.</p>
|
||||
|
||||
|
||||
|
||||
<script type="text/javascript">
|
||||
window.playpen_line_numbers = true;
|
||||
</script>
|
||||
|
||||
|
||||
|
||||
<script type="text/javascript">
|
||||
window.playpen_copyable = true;
|
||||
</script>
|
||||
|
||||
|
||||
|
||||
<script src="ace.js" type="text/javascript" charset="utf-8"></script>
|
||||
<script src="editor.js" type="text/javascript" charset="utf-8"></script>
|
||||
<script src="mode-rust.js" type="text/javascript" charset="utf-8"></script>
|
||||
|
||||
Reference in New Issue
Block a user