finished book!!!!!!
This commit is contained in:
@@ -186,26 +186,33 @@ a <code>Future</code> has resolved and should be polled again.</p>
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<p><strong>Our Executor will look like this:</strong></p>
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<pre><code class="language-rust noplaypen ignore">// Our executor takes any object which implements the `Future` trait
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fn block_on<F: Future>(mut future: F) -> F::Output {
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// the first thing we do is to construct a `Waker` which we'll pass on to
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// the `reactor` so it can wake us up when an event is ready.
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let mywaker = Arc::new(MyWaker{ thread: thread::current() });
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let waker = waker_into_waker(Arc::into_raw(mywaker));
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// The context struct is just a wrapper for a `Waker` object. Maybe in the
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// future this will do more, but right now it's just a wrapper.
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let mut cx = Context::from_waker(&waker);
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// So, since we run this on one thread and run one future to completion
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// we can pin the `Future` to the stack. This is unsafe, but saves an
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// allocation. We could `Box::pin` it too if we wanted. This is however
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// safe since we shadow `future` so it can't be accessed again and will
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// not move until it's dropped.
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let mut future = unsafe { Pin::new_unchecked(&mut future) };
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// We poll in a loop, but it's not a busy loop. It will only run when
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// an event occurs, or a thread has a "spurious wakeup" (an unexpected wakeup
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// that can happen for no good reason).
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let val = loop {
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// So, since we run this on one thread and run one future to completion
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// we can pin the `Future` to the stack. This is unsafe, but saves an
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// allocation. We could `Box::pin` it too if we wanted. This is however
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// safe since we don't move the `Future` here.
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let pinned = unsafe { Pin::new_unchecked(&mut future) };
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match Future::poll(pinned, &mut cx) {
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// when the Future is ready we're finished
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Poll::Ready(val) => break val,
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// If we get a `pending` future we just go to sleep...
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Poll::Pending => thread::park(),
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};
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@@ -269,7 +276,7 @@ fn mywaker_wake(s: &MyWaker) {
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// Since we use an `Arc` cloning is just increasing the refcount on the smart
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// pointer.
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fn mywaker_clone(s: &MyWaker) -> RawWaker {
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let arc = unsafe { Arc::from_raw(s).clone() };
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let arc = unsafe { Arc::from_raw(s) };
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std::mem::forget(arc.clone()); // increase ref count
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RawWaker::new(Arc::into_raw(arc) as *const (), &VTABLE)
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}
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@@ -307,24 +314,30 @@ impl Task {
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// This is our `Future` implementation
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impl Future for Task {
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// The output for our kind of `leaf future` is just an `usize`. For other
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// futures this could be something more interesting like a byte array.
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type Output = usize;
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fn poll(mut self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Self::Output> {
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let mut r = self.reactor.lock().unwrap();
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// we check with the `Reactor` if this future is in its "readylist"
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// i.e. if it's `Ready`
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if r.is_ready(self.id) {
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// if it is, we return the data. In this case it's just the ID of
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// the task since this is just a very simple example.
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Poll::Ready(self.id)
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} else if self.is_registered {
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// If the future is registered alredy, we just return `Pending`
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Poll::Pending
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} else {
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// If we get here, it must be the first time this `Future` is polled
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// so we register a task with our `reactor`
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r.register(self.data, cx.waker().clone(), self.id);
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// oh, we have to drop the lock on our `Mutex` here because we can't
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// have a shared and exclusive borrow at the same time
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drop(r);
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@@ -353,11 +366,10 @@ guess is that this will be a part of the standard library after som maturing.</p
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<p>We choose to pass in a reference to the whole <code>Reactor</code> here. This isn't normal.
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The reactor will often be a global resource which let's us register interests
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without passing around a reference.</p>
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<blockquote>
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<h3><a class="header" href="#why-using-thread-parkunpark-is-a-bad-idea-for-a-library" id="why-using-thread-parkunpark-is-a-bad-idea-for-a-library">Why using thread park/unpark is a bad idea for a library</a></h3>
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<p>It could deadlock easily since anyone could get a handle to the <code>executor thread</code>
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and call park/unpark on it.</p>
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<p>If one of our <code>Futures</code> holds a handle to our thread, or any unrelated code
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calls <code>unpark</code> on our thread, the following could happen:</p>
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<ol>
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<li>A future could call <code>unpark</code> on the executor thread from a different thread</li>
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<li>Our <code>executor</code> thinks that data is ready and wakes up and polls the future</li>
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@@ -369,12 +381,13 @@ run in parallel.</li>
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awake already at that point.</li>
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<li>We're deadlocked and our program stops working</li>
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</ol>
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</blockquote>
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<blockquote>
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<p>There is also the case that our thread could have what's called a
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<code>spurious wakeup</code> (<a href="https://cfsamson.github.io/book-exploring-async-basics/9_3_http_module.html#bonus-section">which can happen unexpectedly</a>), which
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could cause the same deadlock if we're unlucky.</p>
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</blockquote>
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<p>There are many better solutions, here are some:</p>
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<p>There are several better solutions, here are some:</p>
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<ul>
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<li>Use <a href="https://doc.rust-lang.org/stable/std/sync/struct.Condvar.html">std::sync::CondVar</a></li>
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<li>Use <a href="https://docs.rs/crossbeam/0.7.3/crossbeam/sync/struct.Parker.html">crossbeam::sync::Parker</a></li>
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@@ -395,16 +408,26 @@ is pretty normal), our <code>Task</code> in would instead be a special <code>Tcp
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registers interest with the global <code>Reactor</code> and no reference is needed.</p>
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</blockquote>
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<p>We can call this kind of <code>Future</code> a "leaf Future", since it's some operation
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we'll actually wait on and that we can chain operations on which are performed
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once the leaf future is ready. </p>
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we'll actually wait on and which we can chain operations on which are performed
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once the leaf future is ready.</p>
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<p>The reactor we create here will also create <strong>leaf-futures</strong>, accept a waker and
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call it once the task is finished.</p>
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<p>The task we're implementing is the simplest I could find. It's a timer that
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only spawns a thread and puts it to sleep for a number of seconds we specify
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when acquiring the leaf-future.</p>
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<p>To be able to run the code here in the browser there is not much real I/O we
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can do so just pretend that this is actually represents some useful I/O operation
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for the sake of this example.</p>
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<p><strong>Our Reactor will look like this:</strong></p>
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<pre><code class="language-rust noplaypen ignore">// This is a "fake" reactor. It does no real I/O, but that also makes our
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// code possible to run in the book and in the playground
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struct Reactor {
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// we need some way of registering a Task with the reactor. Normally this
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// would be an "interest" in an I/O event
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dispatcher: Sender<Event>,
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handle: Option<JoinHandle<()>>,
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// This is a list of tasks that are ready, which means they should be polled
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// for data.
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readylist: Arc<Mutex<Vec<usize>>>,
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@@ -429,11 +452,13 @@ impl Reactor {
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// This `Vec` will hold handles to all threads we spawn so we can
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// join them later on and finish our programm in a good manner
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let mut handles = vec![];
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// This will be the "Reactor thread"
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let handle = thread::spawn(move || {
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for event in rx {
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let rl_clone = rl_clone.clone();
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match event {
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// If we get a close event we break out of the loop we're in
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Event::Close => break,
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Event::Timeout(waker, duration, id) => {
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@@ -441,12 +466,15 @@ impl Reactor {
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// When we get an event we simply spawn a new thread
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// which will simulate some I/O resource...
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let event_handle = thread::spawn(move || {
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//... by sleeping for the number of seconds
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// we provided when creating the `Task`.
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thread::sleep(Duration::from_secs(duration));
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// When it's done sleeping we put the ID of this task
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// on the "readylist"
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rl_clone.lock().map(|mut rl| rl.push(id)).unwrap();
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// Then we call `wake` which will wake up our
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// executor and start polling the futures
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waker.wake();
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@@ -473,6 +501,7 @@ impl Reactor {
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}
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fn register(&mut self, duration: u64, waker: Waker, data: usize) {
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// registering an event is as simple as sending an `Event` through
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// the channel.
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self.dispatcher
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@@ -524,6 +553,7 @@ fn main() {
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// Many runtimes create a glocal `reactor` we pass it as an argument
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let reactor = Reactor::new();
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// Since we'll share this between threads we wrap it in a
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// atmically-refcounted- mutex.
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let reactor = Arc::new(Mutex::new(reactor));
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@@ -559,6 +589,7 @@ fn main() {
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// This executor will block the main thread until the futures is resolved
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block_on(mainfut);
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// When we're done, we want to shut down our reactor thread so our program
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// ends nicely.
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reactor.lock().map(|mut r| r.close()).unwrap();
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@@ -579,15 +610,6 @@ fn main() {
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# val
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# }
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#
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# fn spawn<F: Future>(future: F) -> Pin<Box<F>> {
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# let mywaker = Arc::new(MyWaker{ thread: thread::current() });
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# let waker = waker_into_waker(Arc::into_raw(mywaker));
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# let mut cx = Context::from_waker(&waker);
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# let mut boxed = Box::pin(future);
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# let _ = Future::poll(boxed.as_mut(), &mut cx);
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# boxed
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# }
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#
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# // ====================== FUTURE IMPLEMENTATION ==============================
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# #[derive(Clone)]
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# struct MyWaker {
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@@ -737,21 +759,18 @@ two things:</p>
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</ol>
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<p>The last point is relevant when we move on the the last paragraph.</p>
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<h2><a class="header" href="#asyncawait-and-concurrent-futures" id="asyncawait-and-concurrent-futures">Async/Await and concurrent Futures</a></h2>
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<p>This is the first time we actually see the <code>async/await</code> syntax so let's
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finish this book by explaining them briefly.</p>
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<p>Hopefully, the <code>await</code> syntax looks pretty familiar. It has a lot in common
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with <code>yield</code> and indeed, it works in much the same way.</p>
|
||||
<p>The <code>async</code> keyword can be used on functions as in <code>async fn(...)</code> or on a
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block as in <code>async { ... }</code>. Both will turn your function, or block, into a
|
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<code>Future</code>.</p>
|
||||
<p>These <code>Futures</code> are rather simple. Imagine our generator from a few chapters
|
||||
back. Every <code>await</code> point is like a <code>yield</code> point.</p>
|
||||
<p>Instead of <code>yielding</code> a value we pass in, it yields the <code>Future</code> we're awaiting.
|
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In turn this <code>Future</code> is polled. </p>
|
||||
<p>Instead of <code>yielding</code> a value we pass in, it yields the <code>Future</code> we're awaiting,
|
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so when we poll a future the first time we run the code up until the first
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||||
<code>await</code> point where it yields a new Future we poll and so on until we reach
|
||||
a <strong>leaf-future</strong>.</p>
|
||||
<p>Now, as is the case in our code, our <code>mainfut</code> contains two non-leaf futures
|
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which it awaits, and all that happens is that these state machines are polled
|
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as well until some "leaf future" in the end is finally polled and either
|
||||
returns <code>Ready</code> or <code>Pending</code>.</p>
|
||||
until some "leaf future" in the end either returns <code>Ready</code> or <code>Pending</code>.</p>
|
||||
<p>The way our example is right now, it's not much better than regular synchronous
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code. For us to actually await multiple futures at the same time we somehow need
|
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to <code>spawn</code> them so they're polled once, but does not cause our thread to sleep
|
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@@ -764,242 +783,12 @@ Future got 2 at time: 3.00.
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<pre><code class="language-ignore">Future got 1 at time: 1.00.
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Future got 2 at time: 2.00.
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||||
</code></pre>
|
||||
<p>To accomplish this we can create the simplest possible <code>spawn</code> function I could
|
||||
come up with:</p>
|
||||
<pre><code class="language-rust ignore noplaypen">fn spawn<F: Future>(future: F) -> Pin<Box<F>> {
|
||||
// We start off the same way as we did before
|
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let mywaker = Arc::new(MyWaker{ thread: thread::current() });
|
||||
let waker = waker_into_waker(Arc::into_raw(mywaker));
|
||||
let mut cx = Context::from_waker(&waker);
|
||||
|
||||
// But we need to Box this Future. We can't pin it to this stack frame
|
||||
// since we'll return before the `Future` is resolved so it must be pinned
|
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// to the heap.
|
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let mut boxed = Box::pin(future);
|
||||
// Now we poll and just discard the result. This way, we register a `Waker`
|
||||
// with our `Reactor` and kick of whatever operation we're expecting.
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let _ = Future::poll(boxed.as_mut(), &mut cx);
|
||||
|
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// We still need this `Future` since we'll await it later so we return it...
|
||||
boxed
|
||||
}
|
||||
</code></pre>
|
||||
<p>Now if we change our code in <code>main</code> to look like this instead.</p>
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||||
<pre><pre class="playpen"><code class="language-rust edition2018"># use std::{
|
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# future::Future, pin::Pin, sync::{mpsc::{channel, Sender}, Arc, Mutex},
|
||||
# task::{Context, Poll, RawWaker, RawWakerVTable, Waker},
|
||||
# thread::{self, JoinHandle}, time::{Duration, Instant}
|
||||
# };
|
||||
fn main() {
|
||||
let start = Instant::now();
|
||||
let reactor = Reactor::new();
|
||||
let reactor = Arc::new(Mutex::new(reactor));
|
||||
let future1 = Task::new(reactor.clone(), 1, 1);
|
||||
let future2 = Task::new(reactor.clone(), 2, 2);
|
||||
|
||||
let fut1 = async {
|
||||
let val = future1.await;
|
||||
let dur = (Instant::now() - start).as_secs_f32();
|
||||
println!("Future got {} at time: {:.2}.", val, dur);
|
||||
};
|
||||
|
||||
let fut2 = async {
|
||||
let val = future2.await;
|
||||
let dur = (Instant::now() - start).as_secs_f32();
|
||||
println!("Future got {} at time: {:.2}.", val, dur);
|
||||
};
|
||||
|
||||
// You'll notice everything stays the same until this point
|
||||
let mainfut = async {
|
||||
// Here we "kick off" our first `Future`
|
||||
let handle1 = spawn(fut1);
|
||||
// And the second one
|
||||
let handle2 = spawn(fut2);
|
||||
|
||||
// Now, they're already started, and when they get polled in our
|
||||
// executor now they will just return `Pending`, or if we somehow used
|
||||
// so much time that they're already resolved, they will return `Ready`.
|
||||
handle1.await;
|
||||
handle2.await;
|
||||
};
|
||||
|
||||
block_on(mainfut);
|
||||
reactor.lock().map(|mut r| r.close()).unwrap();
|
||||
}
|
||||
# // ============================= EXECUTOR ====================================
|
||||
# fn block_on<F: Future>(mut future: F) -> F::Output {
|
||||
# let mywaker = Arc::new(MyWaker{ thread: thread::current() });
|
||||
# let waker = waker_into_waker(Arc::into_raw(mywaker));
|
||||
# let mut cx = Context::from_waker(&waker);
|
||||
# let val = loop {
|
||||
# let pinned = unsafe { Pin::new_unchecked(&mut future) };
|
||||
# match Future::poll(pinned, &mut cx) {
|
||||
# Poll::Ready(val) => break val,
|
||||
# Poll::Pending => thread::park(),
|
||||
# };
|
||||
# };
|
||||
# val
|
||||
# }
|
||||
#
|
||||
# fn spawn<F: Future>(future: F) -> Pin<Box<F>> {
|
||||
# let mywaker = Arc::new(MyWaker{ thread: thread::current() });
|
||||
# let waker = waker_into_waker(Arc::into_raw(mywaker));
|
||||
# let mut cx = Context::from_waker(&waker);
|
||||
# let mut boxed = Box::pin(future);
|
||||
# let _ = Future::poll(boxed.as_mut(), &mut cx);
|
||||
# boxed
|
||||
# }
|
||||
#
|
||||
# // ====================== FUTURE IMPLEMENTATION ==============================
|
||||
# #[derive(Clone)]
|
||||
# struct MyWaker {
|
||||
# thread: thread::Thread,
|
||||
# }
|
||||
#
|
||||
# #[derive(Clone)]
|
||||
# pub struct Task {
|
||||
# id: usize,
|
||||
# reactor: Arc<Mutex<Reactor>>,
|
||||
# data: u64,
|
||||
# is_registered: bool,
|
||||
# }
|
||||
#
|
||||
# fn mywaker_wake(s: &MyWaker) {
|
||||
# let waker_ptr: *const MyWaker = s;
|
||||
# let waker_arc = unsafe {Arc::from_raw(waker_ptr)};
|
||||
# waker_arc.thread.unpark();
|
||||
# }
|
||||
#
|
||||
# fn mywaker_clone(s: &MyWaker) -> RawWaker {
|
||||
# let arc = unsafe { Arc::from_raw(s).clone() };
|
||||
# std::mem::forget(arc.clone()); // increase ref count
|
||||
# RawWaker::new(Arc::into_raw(arc) as *const (), &VTABLE)
|
||||
# }
|
||||
#
|
||||
# const VTABLE: RawWakerVTable = unsafe {
|
||||
# RawWakerVTable::new(
|
||||
# |s| mywaker_clone(&*(s as *const MyWaker)), // clone
|
||||
# |s| mywaker_wake(&*(s as *const MyWaker)), // wake
|
||||
# |s| mywaker_wake(*(s as *const &MyWaker)), // wake by ref
|
||||
# |s| drop(Arc::from_raw(s as *const MyWaker)), // decrease refcount
|
||||
# )
|
||||
# };
|
||||
#
|
||||
# fn waker_into_waker(s: *const MyWaker) -> Waker {
|
||||
# let raw_waker = RawWaker::new(s as *const (), &VTABLE);
|
||||
# unsafe { Waker::from_raw(raw_waker) }
|
||||
# }
|
||||
#
|
||||
# impl Task {
|
||||
# fn new(reactor: Arc<Mutex<Reactor>>, data: u64, id: usize) -> Self {
|
||||
# Task {
|
||||
# id,
|
||||
# reactor,
|
||||
# data,
|
||||
# is_registered: false,
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# impl Future for Task {
|
||||
# type Output = usize;
|
||||
# fn poll(mut self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Self::Output> {
|
||||
# let mut r = self.reactor.lock().unwrap();
|
||||
# if r.is_ready(self.id) {
|
||||
# Poll::Ready(self.id)
|
||||
# } else if self.is_registered {
|
||||
# Poll::Pending
|
||||
# } else {
|
||||
# r.register(self.data, cx.waker().clone(), self.id);
|
||||
# drop(r);
|
||||
# self.is_registered = true;
|
||||
# Poll::Pending
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# // =============================== REACTOR ===================================
|
||||
# struct Reactor {
|
||||
# dispatcher: Sender<Event>,
|
||||
# handle: Option<JoinHandle<()>>,
|
||||
# readylist: Arc<Mutex<Vec<usize>>>,
|
||||
# }
|
||||
# #[derive(Debug)]
|
||||
# enum Event {
|
||||
# Close,
|
||||
# Timeout(Waker, u64, usize),
|
||||
# }
|
||||
#
|
||||
# impl Reactor {
|
||||
# fn new() -> Self {
|
||||
# let (tx, rx) = channel::<Event>();
|
||||
# let readylist = Arc::new(Mutex::new(vec![]));
|
||||
# let rl_clone = readylist.clone();
|
||||
# let mut handles = vec![];
|
||||
# let handle = thread::spawn(move || {
|
||||
# // This simulates some I/O resource
|
||||
# for event in rx {
|
||||
# println!("REACTOR: {:?}", event);
|
||||
# let rl_clone = rl_clone.clone();
|
||||
# match event {
|
||||
# Event::Close => break,
|
||||
# Event::Timeout(waker, duration, id) => {
|
||||
# let event_handle = thread::spawn(move || {
|
||||
# thread::sleep(Duration::from_secs(duration));
|
||||
# rl_clone.lock().map(|mut rl| rl.push(id)).unwrap();
|
||||
# waker.wake();
|
||||
# });
|
||||
#
|
||||
# handles.push(event_handle);
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# for handle in handles {
|
||||
# handle.join().unwrap();
|
||||
# }
|
||||
# });
|
||||
#
|
||||
# Reactor {
|
||||
# readylist,
|
||||
# dispatcher: tx,
|
||||
# handle: Some(handle),
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# fn register(&mut self, duration: u64, waker: Waker, data: usize) {
|
||||
# self.dispatcher
|
||||
# .send(Event::Timeout(waker, duration, data))
|
||||
# .unwrap();
|
||||
# }
|
||||
#
|
||||
# fn close(&mut self) {
|
||||
# self.dispatcher.send(Event::Close).unwrap();
|
||||
# }
|
||||
#
|
||||
# fn is_ready(&self, id_to_check: usize) -> bool {
|
||||
# self.readylist
|
||||
# .lock()
|
||||
# .map(|rl| rl.iter().any(|id| *id == id_to_check))
|
||||
# .unwrap()
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# impl Drop for Reactor {
|
||||
# fn drop(&mut self) {
|
||||
# self.handle.take().map(|h| h.join().unwrap()).unwrap();
|
||||
# }
|
||||
# }
|
||||
</code></pre></pre>
|
||||
<p>Now, if we try to run our example again</p>
|
||||
<p>If you add this code to our example and run it, you'll see:</p>
|
||||
<pre><code class="language-ignore">Future got 1 at time: 1.00.
|
||||
Future got 2 at time: 2.00.
|
||||
</code></pre>
|
||||
<p>Exactly as we expected.</p>
|
||||
<p>Now this <code>spawn</code> method is not very sophisticated but it explains the concept.
|
||||
I've <a href="./conclusion.html#building-a-better-exectuor">challenged you to create a better version</a> and pointed you at a better resource
|
||||
in the next chapter under <a href="./conclusion.html#reader-exercises">reader exercises</a>.</p>
|
||||
<p>Now, this is the point where I'll refer you to some better resources for
|
||||
implementing just that. You should have a pretty good understanding of the
|
||||
concept of Futures by now.</p>
|
||||
<p>The next step should be getting to know how more advanced runtimes work and
|
||||
how they implement different ways of running Futures to completion.</p>
|
||||
<p>I <a href="./conclusion.html#building-a-better-exectuor">challenge you to create a better version</a>.</p>
|
||||
<p>That's actually it for now. There are probably much more to learn, but I think it
|
||||
will be easier once the fundamental concepts are there and that further
|
||||
exploration will get a lot easier. </p>
|
||||
|
||||
Reference in New Issue
Block a user