finished all but the main example
This commit is contained in:
@@ -78,7 +78,7 @@
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<nav id="sidebar" class="sidebar" aria-label="Table of contents">
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<div class="sidebar-scrollbox">
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<ol class="chapter"><li><a href="0_0_introduction.html"><strong aria-hidden="true">1.</strong> Introduction</a></li><li><a href="1_0_background_information.html"><strong aria-hidden="true">2.</strong> Some background information</a></li><li><ol class="section"><li><a href="1_1_trait_objects.html"><strong aria-hidden="true">2.1.</strong> Trait objects and fat pointers</a></li><li><a href="1_2_generators_pin.html"><strong aria-hidden="true">2.2.</strong> Generators and Pin</a></li><li><a href="1_3_pin.html"><strong aria-hidden="true">2.3.</strong> Pin</a></li></ol></li><li><a href="2_0_future_example.html" class="active"><strong aria-hidden="true">3.</strong> The main example</a></li><li><a href="2_1_concurrent_futures.html"><strong aria-hidden="true">4.</strong> Bonus 1: concurrent futures</a></li></ol>
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<ol class="chapter"><li><a href="0_0_introduction.html"><strong aria-hidden="true">1.</strong> Introduction</a></li><li><a href="1_0_background_information.html"><strong aria-hidden="true">2.</strong> Some background information</a></li><li><a href="1_1_trait_objects.html"><strong aria-hidden="true">3.</strong> Trait objects and fat pointers</a></li><li><a href="1_2_generators_pin.html"><strong aria-hidden="true">4.</strong> Generators and Pin</a></li><li><a href="1_3_pin.html"><strong aria-hidden="true">5.</strong> Pin</a></li><li><a href="1_4_reactor_executor.html"><strong aria-hidden="true">6.</strong> Reactor/Executor Pattern</a></li><li><a href="2_0_future_example.html" class="active"><strong aria-hidden="true">7.</strong> The main example</a></li><li><a href="2_1_concurrent_futures.html"><strong aria-hidden="true">8.</strong> Bonus 1: concurrent futures</a></li></ol>
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</div>
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<div id="sidebar-resize-handle" class="sidebar-resize-handle"></div>
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</nav>
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@@ -145,7 +145,323 @@
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<div id="content" class="content">
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<main>
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<pre><pre class="playpen"><code class="language-rust">
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<h1><a class="header" href="#futures-in-rust" id="futures-in-rust">Futures in Rust</a></h1>
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<p>We'll create our own <code>Futures</code> together with a fake reactor and a simple
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executor which allows you to edit, run an play around with the code right here
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in your browser.</p>
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<p>I'll walk you through the example, but if you want to check it out closer, you
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can always clone the repository and play around with the code yourself. There
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are two branches. The <code>basic_example</code> is this code, and the <code>basic_example_commented</code>
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is this example with extensive comments.</p>
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<h2><a class="header" href="#implementing-our-own-futures" id="implementing-our-own-futures">Implementing our own Futures</a></h2>
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<p>Let's start with why we wrote this book, by implementing our own <code>Futures</code>.</p>
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<pre><pre class="playpen"><code class="language-rust edition2018">use std::{
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future::Future, pin::Pin, sync::{mpsc::{channel, Sender}, Arc, Mutex},
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task::{Context, Poll, RawWaker, RawWakerVTable, Waker},
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thread::{self, JoinHandle}, time::{Duration, Instant}
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};
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fn main() {
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// This is just to make it easier for us to see when our Future was resolved
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let start = Instant::now();
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// Many runtimes create a glocal `reactor` we pass it as an argument
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let reactor = Reactor::new();
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// Since we'll share this between threads we wrap it in a
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// atmically-refcounted- mutex.
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let reactor = Arc::new(Mutex::new(reactor));
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// We create two tasks:
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// - first parameter is the `reactor`
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// - the second is a timeout in seconds
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// - the third is an `id` to identify the task
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let future1 = Task::new(reactor.clone(), 2, 1);
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let future2 = Task::new(reactor.clone(), 1, 2);
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// an `async` block works the same way as an `async fn` in that it compiles
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// our code into a state machine, `yielding` at every `await` point.
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let fut1 = async {
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let val = future1.await;
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let dur = (Instant::now() - start).as_secs_f32();
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println!("Future got {} at time: {:.2}.", val, dur);
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};
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let fut2 = async {
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let val = future2.await;
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let dur = (Instant::now() - start).as_secs_f32();
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println!("Future got {} at time: {:.2}.", val, dur);
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};
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// Our executor can only run one and one future, this is pretty normal
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// though. You have a set of operations containing many futures that
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// ends up as a single future that drives them all to completion.
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let mainfut = async {
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fut1.await;
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fut2.await;
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};
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// This executor will block the main thread until the futures is resolved
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block_on(mainfut);
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// When we're done, we want to shut down our reactor thread so our program
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// ends nicely.
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reactor.lock().map(|mut r| r.close()).unwrap();
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}
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//// ============================ EXECUTOR ====================================
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// Our executor takes any object which implements the `Future` trait
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fn block_on<F: Future>(mut future: F) -> F::Output {
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// the first thing we do is to construct a `Waker` which we'll pass on to
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// the `reactor` so it can wake us up when an event is ready.
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let mywaker = Arc::new(MyWaker{ thread: thread::current() });
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let waker = waker_into_waker(Arc::into_raw(mywaker));
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// The context struct is just a wrapper for a `Waker` object. Maybe in the
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// future this will do more, but right now it's just a wrapper.
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let mut cx = Context::from_waker(&waker);
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// We poll in a loop, but it's not a busy loop. It will only run when
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// an event occurs, or a thread has a "spurious wakeup" (an unexpected wakeup
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// that can happen for no good reason).
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let val = loop {
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// So, since we run this on one thread and run one future to completion
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// we can pin the `Future` to the stack. This is unsafe, but saves an
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// allocation. We could `Box::pin` it too if we wanted. This is however
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// safe since we don't move the `Future` here.
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let pinned = unsafe { Pin::new_unchecked(&mut future) };
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match Future::poll(pinned, &mut cx) {
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// when the Future is ready we're finished
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Poll::Ready(val) => break val,
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// If we get a `pending` future we just go to sleep...
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Poll::Pending => thread::park(),
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};
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};
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val
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}
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// ====================== FUTURE IMPLEMENTATION ==============================
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// This is the definition of our `Waker`. We use a regular thread-handle here.
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// It works but it's not a good solution. If one of our `Futures` holds a handle
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// to our thread and takes it with it to a different thread the followinc could
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// happen:
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// 1. Our future calls `unpark` from a different thread
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// 2. Our `executor` thinks that data is ready and wakes up and polls the future
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// 3. The future is not ready yet but one nanosecond later the `Reactor` gets
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// an event and calles `wake()` which also unparks our thread.
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// 4. This could all happen before we go to sleep again since these processes
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// run in parallel.
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// 5. Our reactor has called `wake` but our thread is still sleeping since it was
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// awake alredy at that point.
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// 6. We're deadlocked and our program stops working
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// There are many better soloutions, here are some:
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// - Use `std::sync::CondVar`
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// - Use [crossbeam::sync::Parker](https://docs.rs/crossbeam/0.7.3/crossbeam/sync/struct.Parker.html)
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#[derive(Clone)]
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struct MyWaker {
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thread: thread::Thread,
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}
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// This is the definition of our `Future`. It keeps all the information we
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// need. This one holds a reference to our `reactor`, that's just to make
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// this example as easy as possible. It doesn't need to hold a reference to
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// the whole reactor, but it needs to be able to register itself with the
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// reactor.
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#[derive(Clone)]
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pub struct Task {
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id: usize,
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reactor: Arc<Mutex<Reactor>>,
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data: u64,
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is_registered: bool,
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}
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// These are function definitions we'll use for our waker. Remember the
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// "Trait Objects" chapter from the book.
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fn mywaker_wake(s: &MyWaker) {
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let waker_ptr: *const MyWaker = s;
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let waker_arc = unsafe {Arc::from_raw(waker_ptr)};
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waker_arc.thread.unpark();
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}
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// Since we use an `Arc` cloning is just increasing the refcount on the smart
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// pointer.
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fn mywaker_clone(s: &MyWaker) -> RawWaker {
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let arc = unsafe { Arc::from_raw(s).clone() };
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std::mem::forget(arc.clone()); // increase ref count
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RawWaker::new(Arc::into_raw(arc) as *const (), &VTABLE)
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}
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// This is actually a "helper funtcion" to create a `Waker` vtable. In contrast
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// to when we created a `Trait Object` from scratch we don't need to concern
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// ourselves with the actual layout of the `vtable` and only provide a fixed
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// set of functions
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const VTABLE: RawWakerVTable = unsafe {
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RawWakerVTable::new(
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|s| mywaker_clone(&*(s as *const MyWaker)), // clone
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|s| mywaker_wake(&*(s as *const MyWaker)), // wake
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|s| mywaker_wake(*(s as *const &MyWaker)), // wake by ref
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|s| drop(Arc::from_raw(s as *const MyWaker)), // decrease refcount
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)
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};
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// Instead of implementing this on the `MyWaker` oject in `impl Mywaker...` we
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// just use this pattern instead since it saves us some lines of code.
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fn waker_into_waker(s: *const MyWaker) -> Waker {
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let raw_waker = RawWaker::new(s as *const (), &VTABLE);
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unsafe { Waker::from_raw(raw_waker) }
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}
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impl Task {
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fn new(reactor: Arc<Mutex<Reactor>>, data: u64, id: usize) -> Self {
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Task {
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id,
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reactor,
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data,
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is_registered: false,
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}
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}
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}
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// This is our `Future` implementation
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impl Future for Task {
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// The output for this kind of `leaf future` is just an `usize`. For other
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// futures this could be something more interesting like a byte stream.
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type Output = usize;
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fn poll(mut self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Self::Output> {
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let mut r = self.reactor.lock().unwrap();
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// we check with the `Reactor` if this future is in its "readylist"
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if r.is_ready(self.id) {
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// if it is, we return the data. In this case it's just the ID of
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// the task.
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Poll::Ready(self.id)
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} else if self.is_registered {
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// If the future is registered alredy, we just return `Pending`
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Poll::Pending
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} else {
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// If we get here, it must be the first time this `Future` is polled
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// so we register a task with our `reactor`
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r.register(self.data, cx.waker().clone(), self.id);
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// oh, we have to drop the lock on our `Mutex` here because we can't
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// have a shared and exclusive borrow at the same time
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drop(r);
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self.is_registered = true;
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Poll::Pending
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}
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}
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}
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// =============================== REACTOR ===================================
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// This is a "fake" reactor. It does no real I/O, but that also makes our
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// code possible to run in the book and in the playground
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struct Reactor {
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// we need some way of registering a Task with the reactor. Normally this
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// would be an "interest" in an I/O event
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dispatcher: Sender<Event>,
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handle: Option<JoinHandle<()>>,
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// This is a list of tasks that are ready, which means they should be polled
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// for data.
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readylist: Arc<Mutex<Vec<usize>>>,
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}
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// We just have two kind of events. A timeout event, a "timeout" event called
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// `Simple` and a `Close` event to close down our reactor.
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#[derive(Debug)]
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enum Event {
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Close,
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Simple(Waker, u64, usize),
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}
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impl Reactor {
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fn new() -> Self {
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// The way we register new events with our reactor is using a regular
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// channel
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let (tx, rx) = channel::<Event>();
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let readylist = Arc::new(Mutex::new(vec![]));
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let rl_clone = readylist.clone();
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// This `Vec` will hold handles to all threads we spawn so we can
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// join them later on and finish our programm in a good manner
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let mut handles = vec![];
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// This will be the "Reactor thread"
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let handle = thread::spawn(move || {
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// This simulates some I/O resource
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for event in rx {
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let rl_clone = rl_clone.clone();
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match event {
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// If we get a close event we break out of the loop we're in
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Event::Close => break,
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Event::Simple(waker, duration, id) => {
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// When we get an event we simply spawn a new thread...
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let event_handle = thread::spawn(move || {
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//... which will just sleep for the number of seconds
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// we provided when creating the `Task`.
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thread::sleep(Duration::from_secs(duration));
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// When it's done sleeping we put the ID of this task
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// on the "readylist"
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rl_clone.lock().map(|mut rl| rl.push(id)).unwrap();
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// Then we call `wake` which will wake up our
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// executor and start polling the futures
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waker.wake();
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});
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handles.push(event_handle);
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}
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}
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}
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// When we exit the Reactor we first join all the handles on
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// the child threads we've spawned so we catch any panics and
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// release all resources.
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for handle in handles {
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handle.join().unwrap();
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}
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});
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Reactor {
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readylist,
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dispatcher: tx,
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handle: Some(handle),
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}
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}
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fn register(&mut self, duration: u64, waker: Waker, data: usize) {
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// registering an event is as simple as sending an `Event` through
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// the channel.
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self.dispatcher
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.send(Event::Simple(waker, duration, data))
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.unwrap();
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}
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fn close(&mut self) {
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self.dispatcher.send(Event::Close).unwrap();
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}
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// We need a way to check if any event's are ready. This will simply
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// look through the "readylist" for an event macthing the ID we want to
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// check for.
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fn is_ready(&self, id_to_check: usize) -> bool {
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self.readylist
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.lock()
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.map(|rl| rl.iter().any(|id| *id == id_to_check))
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.unwrap()
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}
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}
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// When our `Reactor` is dropped we join the reactor thread with the thread
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// owning our `Reactor` so we catch any panics and release all resources.
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// It's not needed for this to work, but it really is a best practice to join
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// all threads you spawn.
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impl Drop for Reactor {
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fn drop(&mut self) {
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self.handle.take().map(|h| h.join().unwrap()).unwrap();
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}
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}
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</code></pre></pre>
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<h2><a class="header" href="#our-finished-code" id="our-finished-code">Our finished code</a></h2>
|
||||
<p>Here is the whole example. You can edit it right here in your browser and
|
||||
run it yourself. Have fun!</p>
|
||||
<pre><pre class="playpen"><code class="language-rust edition2018 editable">
|
||||
use std::{
|
||||
future::Future, pin::Pin, sync::{mpsc::{channel, Sender}, Arc, Mutex},
|
||||
task::{Context, Poll, RawWaker, RawWakerVTable, Waker},
|
||||
@@ -344,7 +660,7 @@ impl Drop for Reactor {
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</a>
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||||
@@ -362,7 +678,7 @@ impl Drop for Reactor {
|
||||
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<nav class="nav-wide-wrapper" aria-label="Page navigation">
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<a href="1_3_pin.html" class="nav-chapters previous" title="Previous chapter" aria-label="Previous chapter" aria-keyshortcuts="Left">
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