feat: add a histrical wit-bindgen

This commit is contained in:
2023-01-01 00:25:48 +08:00
parent 01e8f5a959
commit aa50d63aec
419 changed files with 45283 additions and 1 deletions

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//! Helper library support for `async` wit functions, used for both
use std::cell::RefCell;
use std::future::Future;
use std::mem;
use std::pin::Pin;
use std::rc::Rc;
use std::sync::Arc;
use std::task::*;
#[cfg(target_arch = "wasm32")]
#[link(wasm_import_module = "canonical_abi")]
extern "C" {
pub fn async_export_done(ctx: i32, ptr: i32);
}
#[cfg(not(target_arch = "wasm32"))]
pub unsafe extern "C" fn async_export_done(_ctx: i32, _ptr: i32) {
panic!("only supported on wasm");
}
struct PollingWaker {
state: RefCell<State>,
}
enum State {
Waiting(Pin<Box<dyn Future<Output = ()>>>),
Polling,
Woken,
}
// These are valid for single-threaded WebAssembly because everything is
// single-threaded and send/sync don't matter much. This module will need
// an alternative implementation for threaded WebAssembly when that comes about
// to host runtimes off-the-web.
#[cfg(not(target_feature = "atomics"))]
unsafe impl Send for PollingWaker {}
#[cfg(not(target_feature = "atomics"))]
unsafe impl Sync for PollingWaker {}
/// Runs the `future` provided to completion, polling the future whenever its
/// waker receives a call to `wake`.
pub fn execute(future: impl Future<Output = ()> + 'static) {
let waker = Arc::new(PollingWaker {
state: RefCell::new(State::Waiting(Box::pin(future))),
});
waker.wake()
}
impl Wake for PollingWaker {
fn wake(self: Arc<Self>) {
let mut state = self.state.borrow_mut();
let mut future = match mem::replace(&mut *state, State::Polling) {
// We are the first wake to come in to wake-up this future. This
// means that we need to actually poll the future, so leave the
// `Polling` state in place.
State::Waiting(future) => future,
// Otherwise the future is either already polling or it was already
// woken while it was being polled, in both instances we reset the
// state back to `Woken` and then we return. This means that the
// future is owned by some previous stack frame and will drive the
// future as necessary.
State::Polling | State::Woken => {
*state = State::Woken;
return;
}
};
drop(state);
// Create the futures waker/context from ourselves, used for polling.
let waker = self.clone().into();
let mut cx = Context::from_waker(&waker);
loop {
match future.as_mut().poll(&mut cx) {
// The future is finished! By returning here we destroy the
// future and release all of its resources.
Poll::Ready(()) => break,
// The future has work yet-to-do, so continue below.
Poll::Pending => {}
}
let mut state = self.state.borrow_mut();
match *state {
// This means that we were not woken while we were polling and
// the state is as it was when we took out the future before. By
// `Pending` being returned at this point we're guaranteed that
// our waker will be woken up at some point in the future, which
// will come look at this future again. This means that we
// simply store our future and return, since this call to `wake`
// is now finished.
State::Polling => {
*state = State::Waiting(future);
break;
}
// This means that we received a call to `wake` while we were
// polling. Ideally we'd enqueue some sort of microtask-tick
// here or something like that but for now we just loop around
// and poll again.
State::Woken => {}
// This shouldn't be possible since we own the future, and no
// one else should insert another future here.
State::Waiting(_) => unreachable!(),
}
}
}
}
pub struct Oneshot<T> {
inner: Rc<OneshotInner<T>>,
}
pub struct Sender<T> {
inner: Rc<OneshotInner<T>>,
}
struct OneshotInner<T> {
state: RefCell<OneshotState<T>>,
}
enum OneshotState<T> {
Start,
Waiting(Waker),
Done(T),
}
impl<T> Oneshot<T> {
/// Returns a new "oneshot" channel as well as a completion callback.
pub fn new() -> (Oneshot<T>, Sender<T>) {
let inner = Rc::new(OneshotInner {
state: RefCell::new(OneshotState::Start),
});
(
Oneshot {
inner: Rc::clone(&inner),
},
Sender { inner },
)
}
}
impl<T> Future for Oneshot<T> {
type Output = T;
fn poll(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<T> {
let mut state = self.inner.state.borrow_mut();
match mem::replace(&mut *state, OneshotState::Start) {
OneshotState::Done(t) => Poll::Ready(t),
OneshotState::Waiting(_) | OneshotState::Start => {
*state = OneshotState::Waiting(cx.waker().clone());
Poll::Pending
}
}
}
}
impl<T> Sender<T> {
pub fn into_usize(self) -> usize {
Rc::into_raw(self.inner) as usize
}
pub unsafe fn from_usize(ptr: usize) -> Sender<T> {
Sender {
inner: Rc::from_raw(ptr as *const _),
}
}
pub fn send(self, val: T) {
let mut state = self.inner.state.borrow_mut();
let prev = mem::replace(&mut *state, OneshotState::Done(val));
// Must `drop` before the `wake` below because waking may induce
// polling which would induce another `borrow_mut` which would
// conflict with this `borrow_mut` otherwise.
drop(state);
match prev {
// nothing has polled the returned future just yet, so we just
// filled in the result of the computation. Presumably this will
// get picked up at some point in the future.
OneshotState::Start => {}
// Something was waiting for the result, so we wake the waker
// here which, for wasm, will likely induce polling immediately.
OneshotState::Waiting(waker) => waker.wake(),
// Shouldn't be possible, this is the only closure that writes
// `Done` and this can only be invoked once.
OneshotState::Done(_) => unreachable!(),
}
}
}
impl<T> Drop for OneshotInner<T> {
fn drop(&mut self) {
if let OneshotState::Waiting(waker) = &*self.state.borrow() {
waker.wake_by_ref();
}
}
}

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use std::fmt;
use std::marker;
use std::mem;
use std::ops::Deref;
#[cfg(feature = "macros")]
pub use wit_bindgen_rust_impl::{export, import};
#[cfg(feature = "async")]
pub use async_trait::async_trait;
#[cfg(feature = "async")]
mod futures;
// Re-export `bitflags` so that we can reference it from macros.
#[doc(hidden)]
pub use bitflags;
/// A type for handles to resources that appear in exported functions.
///
/// This type is used as `Handle<T>` for argument types and return values of
/// exported functions when exposing a Rust-defined resource. A `Handle<T>`
/// represents an owned reference count on the interface-types-managed resource.
/// It's similar to an `Rc<T>` in Rust. Internally a `Handle<T>` can provide
/// access to `&T` when `T` is defined in the current module.
pub struct Handle<T: HandleType> {
val: i32,
_marker: marker::PhantomData<T>,
}
impl<T: HandleType> Handle<T> {
/// Creates a new handle around the specified value.
///
/// Note that the lifetime of `T` will afterwards be managed by the
/// interface types runtime. The host may hold references to `T` that wasm
/// isn't necessarily aware of, preventing its destruction. Nevertheless
/// though the `Drop for T` implementation will still be run when there are
/// no more references to `T`.
pub fn new(val: T) -> Handle<T>
where
T: LocalHandle,
{
unsafe { Handle::from_raw(T::new(Box::into_raw(Box::new(val)) as i32)) }
}
/// Consumes a handle and returns the underlying raw wasm i32 descriptor.
///
/// Note that this, if used improperly, will leak the resource `T`. This
/// generally should be avoided unless you're calling raw ABI bindings and
/// managing the lifetime manually.
pub fn into_raw(handle: Handle<T>) -> i32 {
let ret = handle.val;
mem::forget(handle);
ret
}
/// Returns the raw underlying handle value for this handle.
///
/// This typically isn't necessary to interact with, but can be useful when
/// interacting with raw ABI bindings.
pub fn as_raw(handle: &Handle<T>) -> i32 {
handle.val
}
/// Unsafely assumes that the given integer descriptor is a handle for `T`.
///
/// This is unsafe because no validation is performed to ensure that `val`
/// is actually a valid descriptor for `T`.
pub unsafe fn from_raw(val: i32) -> Handle<T> {
Handle {
val,
_marker: marker::PhantomData,
}
}
}
impl<T: LocalHandle> Deref for Handle<T> {
type Target = T;
fn deref(&self) -> &T {
unsafe { &*(T::get(self.val) as *const T) }
}
}
impl<T: LocalHandle> From<T> for Handle<T> {
fn from(val: T) -> Handle<T> {
Handle::new(val)
}
}
impl<T: HandleType> Clone for Handle<T> {
fn clone(&self) -> Self {
unsafe { Handle::from_raw(T::clone(self.val)) }
}
}
impl<T: HandleType> fmt::Debug for Handle<T> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("Handle").field("val", &self.val).finish()
}
}
impl<T: HandleType> Drop for Handle<T> {
fn drop(&mut self) {
T::drop(self.val);
}
}
/// A trait for types that can show up as the `T` in `Handle<T>`.
///
/// This trait is automatically synthesized for exported handles and typically
/// shouldn't be implemented manually.
pub unsafe trait HandleType {
#[doc(hidden)]
fn clone(val: i32) -> i32;
#[doc(hidden)]
fn drop(val: i32);
}
/// An extension of the [`HandleType`] trait for locally-defined types.
///
/// This trait may not stick around forever...
pub unsafe trait LocalHandle: HandleType {
#[doc(hidden)]
fn new(val: i32) -> i32;
#[doc(hidden)]
fn get(val: i32) -> i32;
}
#[doc(hidden)]
pub mod rt {
use std::alloc::{self, Layout};
#[cfg(feature = "async")]
pub use crate::futures::*;
#[no_mangle]
unsafe extern "C" fn canonical_abi_realloc(
old_ptr: *mut u8,
old_len: usize,
align: usize,
new_len: usize,
) -> *mut u8 {
let layout;
let ptr = if old_len == 0 {
if new_len == 0 {
return align as *mut u8;
}
layout = Layout::from_size_align_unchecked(new_len, align);
alloc::alloc(layout)
} else {
layout = Layout::from_size_align_unchecked(old_len, align);
alloc::realloc(old_ptr, layout, new_len)
};
if ptr.is_null() {
alloc::handle_alloc_error(layout);
}
return ptr;
}
#[no_mangle]
pub unsafe extern "C" fn canonical_abi_free(ptr: *mut u8, len: usize, align: usize) {
if len == 0 {
return;
}
let layout = Layout::from_size_align_unchecked(len, align);
alloc::dealloc(ptr, layout);
}
macro_rules! as_traits {
($(($trait_:ident $func:ident $ty:ident <=> $($tys:ident)*))*) => ($(
pub fn $func<T: $trait_>(t: T) -> $ty {
t.$func()
}
pub trait $trait_ {
fn $func(self) -> $ty;
}
impl<'a, T: Copy + $trait_> $trait_ for &'a T {
fn $func(self) -> $ty{
(*self).$func()
}
}
$(
impl $trait_ for $tys {
#[inline]
fn $func(self) -> $ty {
self as $ty
}
}
)*
)*)
}
as_traits! {
(AsI64 as_i64 i64 <=> i64 u64)
(AsI32 as_i32 i32 <=> i32 u32 i16 u16 i8 u8 char usize)
(AsF32 as_f32 f32 <=> f32)
(AsF64 as_f64 f64 <=> f64)
}
}