173 lines
5.9 KiB
Rust
173 lines
5.9 KiB
Rust
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#[derive(Debug)]
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pub enum InsId {
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Push, // has data
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Dup,
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CopyN, // has data
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Swap,
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Pop,
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PopN, // has data
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Add,
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Sub,
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Mul,
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Div,
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Mod,
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Store,
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Retrieve,
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DefineLabel, // has data
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CallAtLabel, // has data
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GotoLabel, // has data
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GotoLabelE0, // has data
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GotoLabelL0, // has data
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ReturnCallAt,
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End,
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StdOutChar,
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StdOutNum,
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StdInChar,
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StdInNum,
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}
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impl InsId {
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pub fn has_data(&self) -> bool {
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match self {
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InsId::Push | InsId::CopyN | InsId::PopN |
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InsId::DefineLabel | InsId::CallAtLabel |
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InsId::GotoLabel | InsId::GotoLabelE0 | InsId::GotoLabelL0 => true,
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_ => false,
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}
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}
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pub fn new_instruction(&self, data: Option<isize>) -> Instruction {
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match self {
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InsId::Push => Instruction::Push(data.unwrap_or(0)),
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InsId::Dup => Instruction::Dup,
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InsId::CopyN => Instruction::CopyN(data.unwrap_or(0)),
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InsId::Swap => Instruction::Swap,
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InsId::Pop => Instruction::Pop,
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InsId::PopN => Instruction::PopN(data.unwrap_or(0)),
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InsId::Add => Instruction::Add,
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InsId::Sub => Instruction::Sub,
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InsId::Mul => Instruction::Mul,
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InsId::Div => Instruction::Div,
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InsId::Mod => Instruction::Mod,
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InsId::Store => Instruction::Store,
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InsId::Retrieve => Instruction::Retrieve,
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InsId::DefineLabel => Instruction::DefineLabel(data.unwrap_or(0)),
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InsId::CallAtLabel => Instruction::CallAtLabel(data.unwrap_or(0)),
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InsId::GotoLabel => Instruction::GotoLabel(data.unwrap_or(0)),
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InsId::GotoLabelE0 => Instruction::GotoLabelE0(data.unwrap_or(0)),
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InsId::GotoLabelL0 => Instruction::GotoLabelL0(data.unwrap_or(0)),
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InsId::ReturnCallAt => Instruction::ReturnCallAt,
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InsId::End => Instruction::End,
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InsId::StdOutChar => Instruction::StdOutChar,
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InsId::StdOutNum => Instruction::StdOutNum,
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InsId::StdInChar => Instruction::StdInChar,
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InsId::StdInNum => Instruction::StdInNum,
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}
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}
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}
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#[derive(Debug)]
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pub enum InsType {
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Path(InsColl),
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Node(InsId),
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}
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#[derive(Debug)]
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pub struct Ins {
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pub c: char,
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pub ins_type: InsType,
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}
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#[derive(Debug)]
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pub struct InsColl {
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pub inses: Vec<Ins>,
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}
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pub fn make_instruction_tree() -> InsColl {
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InsColl{ inses: vec![
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Ins{ c: '草', ins_type: InsType::Path(InsColl{ inses: vec![
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Ins{ c: '草', ins_type: InsType::Node(InsId::Push) },
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Ins{ c: '马', ins_type: InsType::Path(InsColl{ inses: vec![
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Ins{ c: '草', ins_type: InsType::Node(InsId::Dup) },
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Ins{ c: '泥', ins_type: InsType::Node(InsId::Swap) },
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Ins{ c: '马', ins_type: InsType::Node(InsId::Pop) }
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]})},
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Ins{ c: '泥', ins_type: InsType::Path(InsColl{ inses: vec![
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Ins{ c: '草', ins_type: InsType::Node(InsId::CopyN) },
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Ins{ c: '马', ins_type: InsType::Node(InsId::PopN) }
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]})},
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]})},
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Ins{ c: '泥', ins_type: InsType::Path(InsColl{ inses: vec![
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Ins{ c: '草', ins_type: InsType::Path(InsColl{ inses: vec![
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Ins{ c: '草', ins_type: InsType::Path(InsColl{ inses: vec![
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Ins{ c: '草', ins_type: InsType::Node(InsId::Add) },
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Ins{ c: '泥', ins_type: InsType::Node(InsId::Sub) },
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Ins{ c: '马', ins_type: InsType::Node(InsId::Mul) },
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]})},
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Ins{ c: '泥', ins_type: InsType::Path(InsColl{ inses: vec![
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Ins{ c: '草', ins_type: InsType::Node(InsId::Div) },
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Ins{ c: '泥', ins_type: InsType::Node(InsId::Mod) },
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]})},
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]})},
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Ins{ c: '泥', ins_type: InsType::Path(InsColl{ inses: vec![
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Ins{ c: '草', ins_type: InsType::Node(InsId::Store) },
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Ins{ c: '泥', ins_type: InsType::Node(InsId::Retrieve) },
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]})},
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Ins{ c: '马', ins_type: InsType::Path(InsColl{ inses: vec![
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Ins{ c: '草', ins_type: InsType::Path(InsColl{ inses: vec![
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Ins{ c: '草', ins_type: InsType::Node(InsId::StdOutChar) },
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Ins{ c: '泥', ins_type: InsType::Node(InsId::StdOutNum) },
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]})},
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Ins{ c: '泥', ins_type: InsType::Path(InsColl{ inses: vec![
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Ins{ c: '草', ins_type: InsType::Node(InsId::StdInChar) },
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Ins{ c: '泥', ins_type: InsType::Node(InsId::StdInNum) },
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]})},
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]})},
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]})},
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Ins{ c: '马', ins_type: InsType::Path(InsColl{ inses: vec![
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Ins{ c: '草', ins_type: InsType::Path(InsColl{ inses: vec![
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Ins{ c: '草', ins_type: InsType::Node(InsId::DefineLabel) },
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Ins{ c: '泥', ins_type: InsType::Node(InsId::CallAtLabel) },
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Ins{ c: '马', ins_type: InsType::Node(InsId::GotoLabel) },
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]})},
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Ins{ c: '泥', ins_type: InsType::Path(InsColl{ inses: vec![
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Ins{ c: '草', ins_type: InsType::Node(InsId::GotoLabelE0) },
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Ins{ c: '泥', ins_type: InsType::Node(InsId::GotoLabelL0) },
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Ins{ c: '马', ins_type: InsType::Node(InsId::ReturnCallAt) },
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]})},
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Ins{ c: '马', ins_type: InsType::Path(InsColl{ inses: vec![
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Ins{ c: '马', ins_type: InsType::Node(InsId::End) },
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]})},
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]})},
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]}
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}
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#[derive(Debug, Clone)]
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pub enum Instruction {
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Push(isize),
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Dup,
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CopyN(isize),
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Swap,
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Pop,
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PopN(isize),
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Add,
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Sub,
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Mul,
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Div,
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Mod,
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Store,
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Retrieve,
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DefineLabel(isize),
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CallAtLabel(isize),
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GotoLabel(isize),
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GotoLabelE0(isize),
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GotoLabelL0(isize),
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ReturnCallAt,
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End,
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StdOutChar,
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StdOutNum,
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StdInChar,
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StdInNum,
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}
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